Search found 82 matches
- Author
- Message
- 10 May 2021, 12:53
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5272846
Re: Skyrim particle patch for ENB
The large Blackreach mushrooms are being affected by the WindowLight parameter. I have my ENB set to darken windows at night so they're all dimming out. Any chance of getting these tweaked? (Or giving me a tip on how to stop WindowLight from affecting them?) e.g. - meshes\clutter\blackreach\blackrea...
- 04 Jul 2020, 09:22
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5272846
Re: Skyrim particle patch for ENB
Thanks for the quick reply! That did the trick, thanks much.mindflux wrote:Try setting the transparency to use standard blending (4333). This will probably change how the sky looks, though, so you will likely need to adjust other properties as well like emissive multiple.
- 04 Jul 2020, 07:55
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5272846
Re: Skyrim particle patch for ENB
The sky mesh in Apocrypha is affected by the FIRE parameters. Any ideas what could be tweaked in the NIF to prevent this? Here's a screen cap of the shader properties and the alpha properties.
Thank you!
Thank you!
- 06 Apr 2020, 08:55
- Forum: Other
- Topic: Can I move parameters from ENBBloom.fx to per-weather cfg?
- Replies: 1
- Views: 798
Can I move parameters from ENBBloom.fx to per-weather cfg?
I have an ENBBloom.fx file that has DNI for saturation, contrast, black/white level in and out. However, this applies to ALL day/night scenarios, regardless of weather, since it's part of the shader panel. I would like to control these input/output/contrast thresholds on a per-weather basis (for exa...
- 06 Apr 2020, 08:01
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5272846
Re: Skyrim particle patch for ENB
fadingsignal To get going, try changing the alpha blending mode to standard (4333). That will probably change the sky visually so you might need to tinker around. I can also take a look later and add them to patch. That did the trick, thank you so much! It did change the brightness and some of the ...
- 06 Apr 2020, 03:16
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5272846
Re: Skyrim particle patch for ENB
Hey all! Certain skybox effect meshes are being affected by the FIRE parameter, and I can't figure out why. Specifically these: \meshes\sky\dlc01soulcairnsky01.nif \meshes\dlc02\effects\apocryphasky.nif Any ideas what shader flags I can check? I tried everything outlined in the particle knowledge ba...
- 06 Apr 2020, 03:13
- Forum: Download
- Topic: TES Skyrim SE 0.415
- Replies: 230
- Views: 31815
Re: TES Skyrim SE 0.415
Looking amazing. Didn't realize this effect works in interiors! Still waiting for you to release those magnificent Dwemer metal texturesGuzio wrote:So, the new effect in Dwemer Ruins. It definitely adds a nice touch to lighting and materials. I raised reflection a little, for this video.
- 04 Feb 2020, 12:19
- Forum: ENBSeries
- Topic: TES Skyrim SE
- Replies: 1133
- Views: 650991
Re: TES Skyrim SE
Location-based configs are a powerful thing. Finally got day/night in interiors that have windows/natural light looking how I wanted! :D Ambient light bumped up and desaturated during the day to emulate fill/bounced light. (I'm using modified ELFX for the general lighting.) https://i.imgur.com/H9FqN...
- 28 Jan 2020, 10:56
- Forum: Download
- Topic: TES Skyrim SE 0.406
- Replies: 71
- Views: 19197
Re: TES Skyrim SE 0.406
Fair enough! Thanks for all the continued updates!ENBSeries wrote:fadingsignal
I already answered several times it's unfixable, use old skyrim if you want things better.
- 27 Jan 2020, 09:53
- Forum: Download
- Topic: TES Skyrim SE 0.406
- Replies: 71
- Views: 19197
Re: TES Skyrim SE 0.406
Fixed subsurface scattering of characters when in cloud shadows. Thanks for the update, Boris! I hope you don't take any of these little nitpicks as negative criticism of your work at all. You are amazing, and the fact we have your continued enhancements is a gift! :) I grabbed 0.406 and I think th...