Good to know, thanks!ENBSeries wrote:Size of each rain particle is too big, this is definetly not ENBSeries bug, but other mods.
Search found 28 matches
- Author
- Message
- 31 Mar 2016, 20:03
- Forum: Download
- Topic: TES Skyrim 0.305
- Replies: 232
- Views: 78091
Re: TES Skyrim 0.305
- 30 Mar 2016, 23:15
- Forum: Download
- Topic: TES Skyrim 0.305
- Replies: 232
- Views: 78091
Re: TES Skyrim 0.305
Any idea why this is happening during some rain weathers?
- 17 Mar 2016, 04:07
- Forum: Performance
- Topic: Skyrim ver .305 ENB/ENBoost Stuttering (Report)
- Replies: 15
- Views: 8784
Re: Skyrim ver ,305 ENB/ENBoost Stuttering (Report)
Just popping in to echo the OP. With 305, it didn't matter what settings I used; even if UsePatchSpeedhackWithoutGraphics was set to true, I would get a terrible stutter. Using the 292 .dll fixed it right up. My graphics card is an Nvidia GTX 970. If it's a driver issue, does anyone know what driver...
- 06 Dec 2015, 00:13
- Forum: Download
- Topic: Fallout 4 0.285 beta
- Replies: 66
- Views: 15673
Re: Fallout 4 0.285 beta
?? shouldn't Dynamic Range means the maximum ratio of brightest to darkest available in context either be LCD or film or image? Whereas normally RGB 8bit provides 255:1 to be low dynamic range, 16bit with 65535:1 is considered high dynamic range. about bloom, so true and so cool. still, modeling so...
- 31 Mar 2013, 01:31
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 61034
Re: TES Skyrim 0.155
The shader particle geometry idea might work better, actually. I took a look at it, and the script object is pretty simple and it would be easy to apply an invisible one as soon as the game loads. It would be possible to place an object at arbitrary coordinates every time the player enters a new lev...
- 31 Mar 2013, 00:54
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 61034
Re: TES Skyrim 0.155
Do you have an icq? No, but it wouldn't be much trouble to get one. Do you know how to import new geometry, setup material properties of it (invisible dummy)? In .nif format, yes. Do you know solution to that old question how to draw huge object always in center of the world or place it to camera (...
- 29 Mar 2013, 02:01
- Forum: Download
- Topic: TES Skyrim 0.155
- Replies: 184
- Views: 61034
Re: TES Skyrim 0.155
Tywele If somebody will do objects in 3d world (as different mod) which i could use as information about fog height, then development of much more realistic fog have sense, overwise it's a crap. I actually spoke with you briefly ages ago about this... at the time you had elected to abandon the idea...
- 02 Mar 2013, 20:54
- Forum: Download
- Topic: TES Skyrim 0.153
- Replies: 59
- Views: 21158
Re: TES Skyrim 0.153
That's not really an acceptable solution.ChaosDuck wrote:To everyone who wanted weather collision, here you go. http://skyrim.nexusmods.com/mods/31629/
They are still updating it, but one day it should work pretty much everywhere.
- 01 Mar 2013, 17:38
- Forum: Download
- Topic: TES Skyrim 0.153
- Replies: 59
- Views: 21158
Re: TES Skyrim 0.153
Ok, looks like my english has failed here. I meant that mods like "Hypothermia Camping Survival" will not benefit from ENB's rain occluding because it's not possible to find out if player is in some kind of shelter or not. That's not true. Frostfall already does detect if you're "in ...
- 01 Mar 2013, 03:02
- Forum: Download
- Topic: TES Skyrim 0.153
- Replies: 59
- Views: 21158
Re: TES Skyrim 0.153
Not hard, but i don't see reason in this. Rain is rare guest in skyrim and i don't care if the rain drops fall somewhere or not. They don't fill surfaces, they are not fluid, so why to spend performance? We (the TES series fans) have been clamoring for proper collision culling of precipitation for ...