Huge thanks Boris. People on reddit are already posting gifs and screenshots. Now we wait for K to do his magic presets
I'm so glad to see that SSE is getting on its feet.
Search found 9 matches
- Author
- Message
- 12 Dec 2017, 20:39
- Forum: Download
- Topic: TES Skyrim SE 0.325
- Replies: 151
- Views: 36183
- 12 Sep 2017, 08:41
- Forum: Other
- Topic: SKSE alpha for Skyrim Special edition
- Replies: 5
- Views: 1095
SKSE alpha for Skyrim Special edition
Not sure if it helps you Boris in any way (ENB making process). But SKSE alpha form SSE came out. Hope you also find some time to work out something more for SSE. There was actually a guy that planed on making some industry grade mods for SSE as well but i doubt he's doing anything. Hes quote: If th...
- 30 Jul 2017, 04:41
- Forum: Other
- Topic: 3rd person stuttering
- Replies: 6
- Views: 1149
Re: 3rd person stuttering
Did a test, somehow don't see any difference in memory usage if push meshes to vram, probably directx or driver remove them from process address space. No difference both in VRAM and RAM ? So most likely directx or driver already had them moved to VRAM even without the hack ? Can we try it just to ...
- 28 Jul 2017, 16:41
- Forum: Other
- Topic: 3rd person stuttering
- Replies: 6
- Views: 1149
Re: 3rd person stuttering
Sorry, i don't want to bother with bugfixes, don't remember anything anyway Perfectly understandable. I'll be sure to test 1st person with character near by as well. EnableUnsafeMemoryHacks=true or false doesn't matter about tesv ram usage, in both cases it is not used much On my Windows7 64bit and...
- 27 Jul 2017, 19:16
- Forum: Other
- Topic: 3rd person stuttering
- Replies: 6
- Views: 1149
3rd person stuttering
Hi Boris, just wanted to thank you for you tools that made my beautiful Skyrim stutter-free even with 4K textures and 7GB RAM and 7GB VRAM usage. Screen I was wondering if anybody mentioned to you that Skyrim has problem with stuttering during cell loading when loading too much LOD textures and obje...
- 28 Oct 2016, 07:28
- Forum: General
- Topic: Skyrim Remastered Edition
- Replies: 54
- Views: 33184
Re: Skyrim Remastered Edition
If it's the same as Fallout 4, then cloud shadows probably would be very hard to make. I really don't know, to make the mod again for old game? Only if it will be popular enough compared to old one. In theory it must be faster because of dx11, but on practice bethesda have a lot of other crap in th...
- 17 Mar 2015, 14:49
- Forum: Bugs
- Topic: Skyrim - I don't recognize this
- Replies: 3
- Views: 1663
Re: Skyrim - I don't recognize this
First of all, i love the new TRHD textures, especially for rocks and architecture. But with some (not all) landscape textures i have a tiling problem like some other guys. I'am a noob when it comes to texture design but i have some photoshop knowledge. With having uGridsToLoad set at 7 my game loads...
- 05 Mar 2015, 14:57
- Forum: Bugs
- Topic: always get CTD with v0.265[solved]
- Replies: 7
- Views: 2138
Re: always get CTD with v0.265[solved]
I started to notice people having gtx970's and crashing with FixParallaxTerrain=true option like me :D Anyone beg to differ ? Although i could swore i managed to launch ParallaxTerrain option, think it was before i updated my nVidia Driver or changed something in my nVidia CP. EDIT: Setting ExpandSy...
- 05 Mar 2015, 14:53
- Forum: Bugs
- Topic: Crashing outdoors with one particular enb preset, Skyrim
- Replies: 4
- Views: 5247
Re: Crashing outdoors with one particular enb preset, Skyrim
I got the same for TAZ and NLA ENB, disabling FixParallaxTerrain option in enblocal.ini worked for me. EDIT: Setting ExpandSystemMemoryX64=false actually worked for me, now i can use terrain paralax, had crashes due to using SKSE mem feature. Just had to research a bit more to find out which is bett...