Search found 25 matches
- Author
- Message
- 09 Jan 2016, 18:29
- Forum: Download
- Topic: Fallout 4 0.293
- Replies: 89
- Views: 27208
Re: Fallout 4 0.293
Thanks for the quick fix
- 09 Jan 2016, 00:24
- Forum: Download
- Topic: Fallout 4 0.293
- Replies: 89
- Views: 27208
Re: Fallout 4 0.293
I too am having similar issues. I'm getting it in exteriors with the sun at certain angles, as well as in interiors interiors with bright lighting, like in vault 111 when you open the gate. As well, the prewar world is a flickering nightmare for me. http://imgur.com/dLQRq0q http://imgur.com/wUvwGXx...
- 26 Dec 2015, 15:07
- Forum: General
- Topic: Fallout 4 + ReShade\SweetFX issue
- Replies: 2
- Views: 3183
Re: Fallout 4 + ReShade\SweetFX issue
have you tried this? enblocal.ini [PROXY] EnableProxyLibrary=true InitProxyFunctions=false ProxyLibrary=ReShade64.dll Nexus site has various preset using both reshade and ENB. Yes I have seen ENB + SweetFX presets released for Fallout 4. I think it has something to do with my Laptop and or setup. I...
- 26 Dec 2015, 01:00
- Forum: Performance
- Topic: A tip for nVidia users
- Replies: 0
- Views: 1798
A tip for nVidia users
Here is a tip for NVidia users... While working on my Fallout 4 ENB, I found the drop of FPS alarming. Running a plain high setting on full resolution (192x11080), I would get 58-60 FPS. After installing ENB and making the changes I wanted, the FPS dropped to 50-53. I lost almost 10 FPS and I still ...
- 25 Dec 2015, 22:43
- Forum: General
- Topic: Fallout 4 + ReShade\SweetFX issue
- Replies: 2
- Views: 3183
Fallout 4 + ReShade\SweetFX issue
I know this is way off topic and not an issue with ENB, though ENB will be used also. But just checking here, to see if anyone has had this issue. Or perhaps knows of a resolution. Thought I would post this here and see if anyone has ran across this problem and found a fix. I am working on my own EN...
- 24 Dec 2015, 19:21
- Forum: Effects
- Topic: [Fallout 4] Modular Shader Library for ENBSeries
- Replies: 24
- Views: 15288
Re: Modular Shader Library for ENBSeries - FO4
Keeping the credits in the files and not taking credit for other folks work and that's it. Go ahead and use the files to create your very own preset. The MSL was never intended for use as-is, only as a repository of various codes. I would suggest extracting the effects you want, remove the rest and...
- 24 Dec 2015, 19:12
- Forum: Download
- Topic: Fallout 4 0.291
- Replies: 159
- Views: 46092
Re: Fallout 4 0.291
Omfg! Damn Russia doing another shit again and again and again. Now introducing 28 dec 2015 another limit for converting currencies and this is directly fuck me in the ass, just because i wasted many years to earn the fucking money. And now i must invest money fast in to something. You will see a l...
- 24 Dec 2015, 19:07
- Forum: Download
- Topic: Fallout 4 0.291
- Replies: 159
- Views: 46092
Re: Fallout 4 0.291
Thank you for your time, also thank you for the SDK.
- 24 Dec 2015, 04:24
- Forum: Effects
- Topic: [Fallout 4] Modular Shader Library for ENBSeries
- Replies: 24
- Views: 15288
Re: Modular Shader Library for ENBSeries - FO4
Thank you, I like thisENBSeries wrote:"enbseries" folder have higher priority for reading all data from it and if not found, game root folder is used. This includes shaders, their setting, weathers, textures. enblocal.ini and enbseries.ini are the only excluded and in root folder.
- 24 Dec 2015, 02:39
- Forum: Effects
- Topic: [Fallout 4] Modular Shader Library for ENBSeries
- Replies: 24
- Views: 15288
Re: Modular Shader Library for ENBSeries - FO4
I have 2 questions... The first either JawZ or Boris can answer. I noticed in the 'Modular Shader Library', all the enb*.fx files are located in the 'enbseries' folder. It is nicer on my end to keep the root fallout folder clean and move most of the files to the 'enbseries' folder. Is it ok to have ...