Search found 16 matches
- Author
- Message
Re: Fallout 4
Low res pics... sorry. I don't have access to the originals at work. Just an example of preset using HBAO+, instead of Raymarch AO. Still unsure about it.
Re: Fallout 4
0293 latest developments on preset.
- 12 Jan 2016, 08:19
- Forum: Download
- Topic: Fallout 4 0.293
- Replies: 89
- Views: 26838
Re: Fallout 4 0.293
kingeric1992
Thanks for clearing this up for me. I figured as much just needed clarification before doing too much without it.
Thanks for clearing this up for me. I figured as much just needed clarification before doing too much without it.
- 12 Jan 2016, 08:13
- Forum: Effects
- Topic: [Fallout 4] Modular Shader Library for ENBSeries
- Replies: 24
- Views: 15111
Re: Modular Shader Library for ENBSeries - FO4
Ah ok. Makes sense.
Many thanks for the tip!
Many thanks for the tip!
- 11 Jan 2016, 22:56
- Forum: Download
- Topic: Fallout 4 0.293
- Replies: 89
- Views: 26838
Re: Fallout 4 0.293
Yersinia79
Thanks for the info. I could've bypassed it, but seems that has influence on the fade during TOD transition, so i've done it the hard way and let it correct my 3dlut whilst recorrecting it back to how it looked before lmao...
Thanks for the info. I could've bypassed it, but seems that has influence on the fade during TOD transition, so i've done it the hard way and let it correct my 3dlut whilst recorrecting it back to how it looked before lmao...
- 11 Jan 2016, 17:40
- Forum: Effects
- Topic: [Fallout 4] Modular Shader Library for ENBSeries
- Replies: 24
- Views: 15111
Re: Modular Shader Library for ENBSeries - FO4
Thanks for the input, I did start with 3 or 4 sets of code rolled all into one pixel shader so I could test every effect and compare, then separated some into different shader techniques and disabled what I don't want until I'm happy to delete the code. I was hoping there was something along the lin...