Search found 41 matches
- Author
- Message
- 30 Oct 2016, 20:35
- Forum: Download
- Topic: TES Skyrim SE 0.309 BETA
- Replies: 249
- Views: 52959
Re: Skyrim SE
Instead of remaking ENB for Skyrim:SE, would it make more sense to start with ReShade as a base and work from there? I'm not sure if they'd be open to granting you access to their source to branch from or not.
- 23 Feb 2016, 15:49
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
Alas, so far as I can tell; none of the available "parallax-enabled' mods actually works the way it is supposed to. Do you know if the parallax map and thusly the alpha channel for parallax use in ENB is supposed to be 0 to 1 or -1 to 1? Meaning, is 255 at ground level, 0 at ground level, or 12...
- 23 Feb 2016, 02:22
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
I have a conundrum: Two textures: one is a road and one is dirt; both are set for heightmap rendering with parallax enabled. Both have a _p grayscale parallax map set to a flat 127, and both have a diffuse alpha channel set to a flat 127. Yet, when rendered in game, the dirt floats significantly abo...
- 15 Feb 2016, 15:14
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
Sorry, I wasn't clear. My meaning wasn't to use blue channel for anything new, just to actually give it heightmap data for use in-game: the difference is astounding. I can't believe that they would just leave it at a fixed 128 for all normal maps.
- 15 Feb 2016, 07:37
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
Thanks for responding so much, I believe I understand it now. Interestingly enough, upon opening any of the vanilla or dlc textures as well as many of the texture pack textures, their normals almost all have a blue channel max of 128 and min of 128 :-/; a quick test shows me that in game, if I can g...
- 14 Feb 2016, 20:51
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
So to translate: the ENB wrapper is only able to intercept the shader data, and that data doesn't contain the filename for the texture being shaded, so there is no way for you to know which texture is being shaded, thus all you have to work with is the RGBA, so it's alpha channel or nothing? (sorry ...
- 14 Feb 2016, 14:50
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
Do you mean that the terrain textures don't support alpha transparency? Because the landscape textures definitely support transport transparency as soon as you enable the nif models to allow it. It makes me wonder if the btr files under meshes\terrain are what are used for rendering the terrain; bu...
- 13 Feb 2016, 14:15
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
Do you mean that the terrain textures don't support alpha transparency? Because the landscape textures definitely support transport transparency as soon as you enable the nif models to allow it. It makes me wonder if the btr files under meshes\terrain are what are used for rendering the terrain; but...
- 12 Feb 2016, 14:27
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
The Skyrim texture spec is: Diffuse RGB = Diffuse Diffuse Alpha = Transparency Normal RGB = Normal/Height Normal Alpha = Specular The rest are their own file, such as parallax, glow, etc. So the reason we get distortion is because the game uses the alpha of diffuse as transparency, but with ENB terr...
- 12 Feb 2016, 03:22
- Forum: Other
- Topic: Skyrim ENB Parallax
- Replies: 22
- Views: 10099
Re: Skyrim ENB Parallax
I was able to get a landscape nif to properly show a diffuse + gradient transparency + normal + specular + parallax in game without any issue using a .dds, _n.dds, and _p.dds each with alpha channels. The problem is the non-nif terrain textures... I can't figure out where to set the shader propertie...