Search found 15 matches
- Author
- Message
- 15 Nov 2016, 00:40
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 656684
Re: Dragon's Dogma
as predicted, most people here released a whole bunch of "bullshots" and never released their ENB presets, what a coincidence
- 01 Feb 2016, 16:43
- Forum: Download
- Topic: Dragon's Dogma 0.300
- Replies: 108
- Views: 30131
Re: Dragon's Dogma 0.300
I was wondering if it would be possible to somehow exclude the ingame grass from drawing detailed shadows? I really like the detailed shadows, however I think they look terrible on the grass meshes (not a fault of ENB itself actually, but the fact that grass meshes are placed really scarcely and th...
- 31 Jan 2016, 22:11
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 656684
Re: Dragon's Dogma
blackdragon, open enbseries.ini in each ENB you try and change the following lines to the following values.
SizeScale=0.25
SourceTexturesScale=0.5 or .25
SizeScale=0.25
SourceTexturesScale=0.5 or .25
- 28 Jan 2016, 15:25
- Forum: Bugs
- Topic: DDDA: Strange brightness bug?
- Replies: 15
- Views: 2627
Re: DDDA: Strange brightness bug?
Try it with ENB Adaptive brightness disabled - sounds like that setting is just too sensitive
- 24 Jan 2016, 19:35
- Forum: Download
- Topic: Dragon's Dogma 0.298
- Replies: 37
- Views: 11305
Re: Dragon's Dogma 0.298
i don't know that much about texture/modeling, but isn't there a way to redo the grass models/textures? same way as people change armor textures etc. is it even the normal map in the file of the grass that the game uses for that wrong shadows? i don't know. but i think reworking the grass may be a ...
- 21 Jan 2016, 00:14
- Forum: Download
- Topic: Dragon's Dogma 0.297
- Replies: 83
- Views: 17812
Re: Dragon's Dogma 0.297
is there a secret download for the new version somewhere?Madpaddy wrote:Cheers Boris the latest version with the DisablePalette=true is a huge improvement thanks again.
- 20 Jan 2016, 22:05
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 656684
Re: Dragon's Dogma
What do your guys' SSAO/IL profile look like? I'm trying to tweak mine and not quite sure what to shoot for. Should I calibrate during the sunny day and punch in those values for sunrise/set and night? So far, I've pretty much set it so I can make out the terrain solely by using the AO visualizer a...
- 20 Jan 2016, 19:55
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 656684
Re: Dragon's Dogma
Is there any way to make nights darker without adjusting gamma / curves? I really want my nights to be pitch black but the only way I can think of to achieve that is to edit my night LUT, and that has the nasty side-effect of making everything that's lit with a lantern darker too, which I don't wan...
- 20 Jan 2016, 19:48
- Forum: Download
- Topic: Dragon's Dogma 0.297
- Replies: 83
- Views: 17812
Re: Dragon's Dogma 0.297
thanks this is very helpfuldpeasant wrote:Resolutions higher than 1080p make ssao\ssil fps heavier, one has to lower
SizeScale=
SourceTexturesScale=
params to 0.6 or 0.5 to make up for it.
- 20 Jan 2016, 18:39
- Forum: Download
- Topic: Dragon's Dogma 0.297
- Replies: 83
- Views: 17812
Re: Dragon's Dogma 0.297
Folks, do you need special high precision rendering mode when game entirely forced to have hdr only and no color banding artifacts occur? Performance hit is heavy, but okay for 256+ bit videocards. I'm finding performance fine, but I got people with 980ti's complaining about performance, taking AO ...