Search found 15 matches

  • Author
  • Message
by Dro
15 Nov 2016, 00:40
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 622882

Re: Dragon's Dogma

as predicted, most people here released a whole bunch of "bullshots" and never released their ENB presets, what a coincidence
by Dro
01 Feb 2016, 16:43
Forum: Download
Topic: Dragon's Dogma 0.300
Replies: 108
Views: 25724

Re: Dragon's Dogma 0.300

I was wondering if it would be possible to somehow exclude the ingame grass from drawing detailed shadows? I really like the detailed shadows, however I think they look terrible on the grass meshes (not a fault of ENB itself actually, but the fact that grass meshes are placed really scarcely and th...
by Dro
31 Jan 2016, 22:11
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 622882

Re: Dragon's Dogma

blackdragon, open enbseries.ini in each ENB you try and change the following lines to the following values.

SizeScale=0.25
SourceTexturesScale=0.5 or .25
by Dro
28 Jan 2016, 15:25
Forum: Bugs
Topic: DDDA: Strange brightness bug?
Replies: 15
Views: 2289

Re: DDDA: Strange brightness bug?

Try it with ENB Adaptive brightness disabled - sounds like that setting is just too sensitive
by Dro
24 Jan 2016, 19:35
Forum: Download
Topic: Dragon's Dogma 0.298
Replies: 37
Views: 9282

Re: Dragon's Dogma 0.298

i don't know that much about texture/modeling, but isn't there a way to redo the grass models/textures? same way as people change armor textures etc. is it even the normal map in the file of the grass that the game uses for that wrong shadows? i don't know. but i think reworking the grass may be a ...
by Dro
21 Jan 2016, 00:14
Forum: Download
Topic: Dragon's Dogma 0.297
Replies: 83
Views: 14805

Re: Dragon's Dogma 0.297

Madpaddy wrote:Cheers Boris the latest version with the DisablePalette=true is a huge improvement thanks again.
is there a secret download for the new version somewhere?
by Dro
20 Jan 2016, 22:05
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 622882

Re: Dragon's Dogma

What do your guys' SSAO/IL profile look like? I'm trying to tweak mine and not quite sure what to shoot for. Should I calibrate during the sunny day and punch in those values for sunrise/set and night? So far, I've pretty much set it so I can make out the terrain solely by using the AO visualizer a...
by Dro
20 Jan 2016, 19:55
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 622882

Re: Dragon's Dogma

Is there any way to make nights darker without adjusting gamma / curves? I really want my nights to be pitch black but the only way I can think of to achieve that is to edit my night LUT, and that has the nasty side-effect of making everything that's lit with a lantern darker too, which I don't wan...
by Dro
20 Jan 2016, 19:48
Forum: Download
Topic: Dragon's Dogma 0.297
Replies: 83
Views: 14805

Re: Dragon's Dogma 0.297

dpeasant wrote:Resolutions higher than 1080p make ssao\ssil fps heavier, one has to lower
SizeScale=
SourceTexturesScale=
params to 0.6 or 0.5 to make up for it.
thanks this is very helpful
by Dro
20 Jan 2016, 18:39
Forum: Download
Topic: Dragon's Dogma 0.297
Replies: 83
Views: 14805

Re: Dragon's Dogma 0.297

Folks, do you need special high precision rendering mode when game entirely forced to have hdr only and no color banding artifacts occur? Performance hit is heavy, but okay for 256+ bit videocards. I'm finding performance fine, but I got people with 980ti's complaining about performance, taking AO ...