Search found 5 matches

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by Calmmo
29 Jan 2016, 18:00
Forum: Download
Topic: Dragon's Dogma 0.300
Replies: 108
Views: 29937

Re: Dragon's Dogma 0.300

Boris, entering interiors during dusk/dawn, it appears interior AmbientColorFilterSelectorInteriorDay/Night (have it at 0 on those two) inherit their values from exterior dusk/dawn values. Is that intended, or is there a InteriorDusk/Dawn value to use instead to override it?
by Calmmo
25 Jan 2016, 02:49
Forum: Download
Topic: Dragon's Dogma 0.299
Replies: 66
Views: 15419

Re: Dragon's Dogma 0.299

yeah from what ive seen so far it seems like light stays for a bit too long at night.
by Calmmo
20 Jan 2016, 17:12
Forum: Download
Topic: Dragon's Dogma 0.297
Replies: 83
Views: 17582

Re: Dragon's Dogma 0.297

Folks, do you need special high precision rendering mode when game entirely forced to have hdr only and no color banding artifacts occur? Performance hit is heavy, but okay for 256+ bit videocards. I'm finding performance fine, but I got people with 980ti's complaining about performance, taking AO ...
by Calmmo
18 Jan 2016, 16:41
Forum: Download
Topic: Dragon's Dogma 0.296
Replies: 62
Views: 14655

Re: Dragon's Dogma 0.296

Is there a way to prevent this when using sky gradients?

Image
Image
by Calmmo
16 Jan 2016, 01:08
Forum: ENBSeries
Topic: Dragon's Dogma
Replies: 444
Views: 655289

Re: Dragon's Dogma

http://s26.postimg.org/72svgwch5/enb_2016_01_16_02_42_13_65.jpg http://s26.postimg.org/lkq2ow3s9/enb_2016_01_16_02_42_44_61.jpg http://s26.postimg.org/erppsmcyx/enb_2016_01_16_02_43_46_14.jpg http://s26.postimg.org/5ceft5kbt/enb_2016_01_16_02_45_06_54.jpg http://s26.postimg.org/mqyo1fhgp/enb_2016_0...