Search found 5 matches
- Author
- Message
- 29 Jan 2016, 18:00
- Forum: Download
- Topic: Dragon's Dogma 0.300
- Replies: 108
- Views: 29937
Re: Dragon's Dogma 0.300
Boris, entering interiors during dusk/dawn, it appears interior AmbientColorFilterSelectorInteriorDay/Night (have it at 0 on those two) inherit their values from exterior dusk/dawn values. Is that intended, or is there a InteriorDusk/Dawn value to use instead to override it?
- 25 Jan 2016, 02:49
- Forum: Download
- Topic: Dragon's Dogma 0.299
- Replies: 66
- Views: 15419
Re: Dragon's Dogma 0.299
yeah from what ive seen so far it seems like light stays for a bit too long at night.
- 20 Jan 2016, 17:12
- Forum: Download
- Topic: Dragon's Dogma 0.297
- Replies: 83
- Views: 17582
Re: Dragon's Dogma 0.297
Folks, do you need special high precision rendering mode when game entirely forced to have hdr only and no color banding artifacts occur? Performance hit is heavy, but okay for 256+ bit videocards. I'm finding performance fine, but I got people with 980ti's complaining about performance, taking AO ...
- 18 Jan 2016, 16:41
- Forum: Download
- Topic: Dragon's Dogma 0.296
- Replies: 62
- Views: 14655
Re: Dragon's Dogma 0.296
Is there a way to prevent this when using sky gradients?
- 16 Jan 2016, 01:08
- Forum: ENBSeries
- Topic: Dragon's Dogma
- Replies: 444
- Views: 655289
Re: Dragon's Dogma
http://s26.postimg.org/72svgwch5/enb_2016_01_16_02_42_13_65.jpg http://s26.postimg.org/lkq2ow3s9/enb_2016_01_16_02_42_44_61.jpg http://s26.postimg.org/erppsmcyx/enb_2016_01_16_02_43_46_14.jpg http://s26.postimg.org/5ceft5kbt/enb_2016_01_16_02_45_06_54.jpg http://s26.postimg.org/mqyo1fhgp/enb_2016_0...