Search found 12 matches
- Author
- Message
- 10 Feb 2016, 05:45
- Forum: Download
- Topic: Dragon's Dogma 0.300
- Replies: 108
- Views: 30122
Re: Dragon's Dogma 0.300
Thanks for the update!
- 01 Feb 2016, 21:18
- Forum: Download
- Topic: Dragon's Dogma 0.300
- Replies: 108
- Views: 30122
Re: Dragon's Dogma 0.300
Guzio
From my testing, if you disable the DOF in the options menu, DOF in ENB won't work at all, so I think you have to keep it on.
About the Detailed Shadows and Grass, personally, I think it looks good. Though, it could use better textures.
https://gfycat.com/WarlikeDigitalGermanpinscher
From my testing, if you disable the DOF in the options menu, DOF in ENB won't work at all, so I think you have to keep it on.
About the Detailed Shadows and Grass, personally, I think it looks good. Though, it could use better textures.
https://gfycat.com/WarlikeDigitalGermanpinscher
- 01 Feb 2016, 03:31
- Forum: Download
- Topic: Dragon's Dogma 0.300
- Replies: 108
- Views: 30122
Re: Dragon's Dogma 0.300
I'm not sure if this is a bug or if it's intentional but, if you have DisableInGameplay set to true under [GAMEDEPTHOFFIELD], the game gets all bloom-y.
false: http://i.imgur.com/JjynxYI.jpg
true: http://i.imgur.com/Hgn5KJ4.jpg
false: http://i.imgur.com/JjynxYI.jpg
true: http://i.imgur.com/Hgn5KJ4.jpg
- 29 Jan 2016, 22:47
- Forum: Download
- Topic: Dragon's Dogma 0.300
- Replies: 108
- Views: 30122
Re: Dragon's Dogma 0.300
Thanks for the update!
- 26 Jan 2016, 03:30
- Forum: Download
- Topic: Dragon's Dogma 0.299
- Replies: 66
- Views: 15594
Re: Dragon's Dogma 0.299
I'm not sure if anyone else is getting this bug, but when objects like, plants, scaffolds, etc. get near the screen, and just before fading away get highlighted. http://i.imgur.com/hqOWTfi.png http://i.imgur.com/1k19Rn9.jpg I think it has something to do with [environment] since it's always perfectl...
- 24 Jan 2016, 19:26
- Forum: Download
- Topic: Dragon's Dogma 0.299
- Replies: 66
- Views: 15594
Re: Dragon's Dogma 0.299
Thanks!
- 24 Jan 2016, 01:58
- Forum: Download
- Topic: Dragon's Dogma 0.298
- Replies: 37
- Views: 11299
Re: Dragon's Dogma 0.298
Ambient Occlusion doesn't seem to be working properly in 298. 297: http://i.imgur.com/MsvVR2B.jpg 298: http://i.imgur.com/M4OAhcF.jpg Best to open in separate tabs to switch between. My settings for 297 and 298 are the same, Ambient Occlusion and Detailed Shadows are set to TRUE and the exact same a...
- 23 Jan 2016, 01:06
- Forum: Download
- Topic: Dragon's Dogma 0.298
- Replies: 37
- Views: 11299
Re: Dragon's Dogma 0.298
blackrabite Heavy hdr mode replaces high precision rendering automatically, if enabled. So HighPrecisionRendering doesn't matter if HeavyHDRMode=true is set. Okay thanks! Edit: K, I just tested it. The performance hit isn't that bad, around a 7+ fps hit depending on the scene, e.g. 92.8 fps down to...
- 23 Jan 2016, 00:19
- Forum: Download
- Topic: Dragon's Dogma 0.298
- Replies: 37
- Views: 11299
Re: Dragon's Dogma 0.298
If we want to try out heavy hdr mode do we need high precision rendering on at the same time like so:
HighPrecisionRendering=true
HeavyHDRMode=true
Or can we just set heavy on alone like so:
HighPrecisionRendering=false
HeavyHDRMode=true
HighPrecisionRendering=true
HeavyHDRMode=true
Or can we just set heavy on alone like so:
HighPrecisionRendering=false
HeavyHDRMode=true
- 20 Jan 2016, 17:23
- Forum: Download
- Topic: Dragon's Dogma 0.297
- Replies: 83
- Views: 17804
Re: Dragon's Dogma 0.297
In my case, with AO, Detailed Shadows, etc. turned on the game uses between 50% to 80% of my GPU (290x) depending on the complexity of the scene. My questions are, how big of a hit % wise should the currently implemented High Precision Rendering cause? And in comparison how big of a hit would the ne...