Search found 31 matches
- Author
- Message
- 25 Nov 2018, 14:25
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
Thanks for explain, that's exactly what I meant. I have a problem using ENBParam_COLOR4 works only with UIWidget="color" but not with UIWidget="vector" or UIWidget="vector4" I wouldn't mind using color if it didn't translate itself to RGB/HSV instead of keep the raw par...
- 19 Nov 2018, 22:16
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
to use float4 in sdk should I use ENBParam_COLOR4 ?
and in shader is it better to use float4 everywhere or compiler will do it ?
and in shader is it better to use float4 everywhere or compiler will do it ?
- 10 Nov 2018, 12:31
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
Thanks, I just put it inside of ExecuteSomething() and now it works!
- 09 Nov 2018, 16:44
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
ok I see the problem now thanks
- 09 Nov 2018, 11:54
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
how to disable plugin? if I do this game crash:
Code: Select all
enbSetCallbackFunction(NULL);
enbGetSDKVersion = NULL;
enbGetVersion = NULL;
enbGetGameIdentifier = NULL;
enbSetCallbackFunction = NULL;
enbGetParameter = NULL;
enbSetParameter = NULL;
IsLoaded = FALSE;
- 07 Nov 2018, 08:46
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
I don't mind if I need to make local definitions only ![Razz :P](./images/smilies/tease.gif)
I guess I have to forget about it?
![Razz :P](./images/smilies/tease.gif)
I guess I have to forget about it?
- 06 Nov 2018, 11:32
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
Dx11 shader compiler do not support assembling shaders, so to handle assembled i have to do this with another compiler, which do not support hlsl and have bugs, so not worth to be used for external shaders. Anyway, i'll think about this requested feature, how to handle it. any news on this feature?...
- 20 Oct 2018, 20:35
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
if someone bother so much to reverse then is ok for me at least he earned, still filter out kids. I remember some old enb using asm from original game but I try your VS_Draw example and not work VertexShader = asm { vs_5_0 dcl_globalFlags refactoringAllowed dcl_input v0.xyz dcl_input v1.xy dcl_outpu...
- 20 Oct 2018, 16:38
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
is possible to store shaders in sdk plugin instead of just change global values? I want share effect but not code, is possible?
- 17 Oct 2018, 17:30
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 23245
Re: Fallout 4 0.355
you almost read my mind!
I have another question, is possible to print on screen or save a log? I want to see returned values.
nvm about ENightDayFactor I see in menu but not as accurate as I though
sorry if too many questions, thank you again.
I have another question, is possible to print on screen or save a log? I want to see returned values.
nvm about ENightDayFactor I see in menu but not as accurate as I though
sorry if too many questions, thank you again.