Search found 92 matches
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- 16 Mar 2023, 20:22
- Forum: Download
- Topic: TES Skyrim SE 0.488
- Replies: 48
- Views: 37645
Re: TES Skyrim SE 0.488
Yer people do be lazy but then complex parallax requires work from modders so dose particles lights There not out of the box features so i wouldn't say it was any different, my suggestion was put the effect on a mesh manually and its just always on regardless of water location ect Then its up to mod...
- 14 Mar 2023, 23:19
- Forum: Download
- Topic: TES Skyrim SE 0.488
- Replies: 48
- Views: 37645
Re: TES Skyrim SE 0.488
This do not exist in the mod and most likely never be added, because this effect need manual placement where it need to be applied, otherwise very slow. Wonder if it could be set to appear on meshes that have a certain shader flag, then for example the underside of the bridge mesh could be its own ...
- 14 Mar 2023, 23:16
- Forum: Download
- Topic: TES Skyrim SE 0.488
- Replies: 48
- Views: 37645
Re: TES Skyrim SE 0.488
The old 'skyrim reloaded' project had caustics on the ground for terrain but it never when up onto nearby meshes Would be nice if it was easily possible, heres hoping boris randomly finds a way by accident with some of the other things hes done :d I assme this wold be a no not easy or doable but cou...
- 08 Feb 2023, 00:20
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
If something not get blended with terrain blending enabled, it means rendered after terrain. Why? Nobody knows. Alpha test objects could be such, but not the only reason. Right yer render order anything rendered after its done the parallax As i edited maybe some meshes in various screenshots arent ...
- 08 Feb 2023, 00:01
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
I did a quick check for some places I knew would be problematic and indeed I found some weird behavior. Here is a comparison ENB off vs ENB on - as you can see, half of the large rock gets blended in, but the left side does not. Instead the blending happens on the next seam between land textures: (...
- 07 Feb 2023, 21:55
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
There are many new mods with complex parallax covering all ground textures - even the one's that surround the rocks in a block (several rocks in a piece of land in ome mesh). Just need to find the right ones and try them all out. I'm using a mixture of such mods and I need to check this over, but I...
- 07 Feb 2023, 21:01
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
Sort of but not really, rocks are used in all kinds of ways in vanilla and in mods and not always pointing down and not all at the same height some rocks might be lower in the terrain or higher somewhere else You would effectively have to make a custom model for each rock individually placed in the...
- 07 Feb 2023, 16:52
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
speaker-60 Perhaps it would be more foolproof just editing the meshes of all the stones to have some debris around them, (make a mod). This mod would be compatible with all texture mods, but not with anything that replaces meshes. It would need patches. But it would solve the issue with sharp edges...
- 07 Feb 2023, 01:13
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
Well sorry for bringing it up, i didnt know if it had been ever discussed before as i have never seen anything about it I can understand if your asked about it alot it gets frustrating though, i guess you could have a topic page about so people talking about could be redirected there so you dont hav...
- 06 Feb 2023, 18:32
- Forum: Download
- Topic: TES Skyrim SE 0.484
- Replies: 82
- Views: 44833
Re: TES Skyrim SE 0.484
@Boris So i wasnt talking about the exact method just showing those links as a reference to the effect so you knew what i was talking about, i would assume with skyrim things would have to be done in a more creative way then what other engines would do. Years ago the idea of fixing the lighting on g...