Search found 11 matches

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by SMB92
08 Nov 2018, 13:06
Forum: Download
Topic: Fallout 4 0.355
Replies: 82
Views: 18161

Re: Fallout 4 0.355

I see, thanks for the reply. In this case I was using Vivid Weather which have custom clouds. Also using a slow timescale of 6. The most noticeable case was standing still in Sanctuary in front of house with the workshop. Facing towards the cul de sac (East) I start to pan camera to the North and th...
by SMB92
08 Nov 2018, 10:10
Forum: Download
Topic: Fallout 4 0.355
Replies: 82
Views: 18161

Re: Fallout 4 0.355

Hi Boris, wanted to ask a question in regard to cloud shadows. I have noticed during a clear weather with minimal cloud that sometimes as the player would be moving or just panning the camera, that the cloud shadows would suddenly turn on and off, with a very small cloud over the sun. I didn't see s...
by SMB92
15 Mar 2017, 13:43
Forum: Download
Topic: Fallout 4 0.311
Replies: 104
Views: 23875

Re: Fallout 4 0.311

This was brought up before. Since D3D 11's draw calls execute twice as fast as D3D 9's, it costs as much CPU time to draw an object, as it would to calculate (dynamically) if the object should be culled. Fallout 4 includes precalculated visibility graphs based on NIFs, which are stored in .UVD file...
by SMB92
12 Nov 2016, 05:04
Forum: Download
Topic: TES Skyrim SE 0.310
Replies: 289
Views: 77842

Re: TES Skyrim SE 0.310

I just tried out the NVIDIA ENB from Nexus, I am seeing some issue with adaption (see ss link below) but I am not sure if issue is to do with him using Reshade for some color correction and DoF. It can be seen that the screen grows darker on one point, but grows brighter on other points, sometimes w...
by SMB92
12 Nov 2016, 01:42
Forum: Download
Topic: TES Skyrim SE 0.310
Replies: 289
Views: 77842

Re: TES Skyrim SE 0.310

If you type all the command in the console all at once (by commenting out the end of each) you should be able to just press the UP button on Dpad to bring it up again so you can change them again without mucking around with bats. But you have to do this everytime you start the game. I done this with...
by SMB92
11 Nov 2016, 12:30
Forum: Download
Topic: TES Skyrim SE 0.310
Replies: 289
Views: 77842

Re: TES Skyrim SE 0.310

Awesome new updates, thanks a bunch

I've locked my monitor on 60hz (usually 120hz) due to some issue with Fallout 4 performance, but I am using iVsyncpresentinterval at 1 and I have 60fps, unlike F4 which gives me 30fps. Maybe they look up monitor info now?
by SMB92
06 Nov 2016, 13:10
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 56523

Re: TES Skyrim SE 0.309 BETA

DSR working fine for me too in SkyrimSE. Doesn't want to work with F4 though.

TAA works good in this game, can't really tell the difference in 1080p or 1440p.
by SMB92
04 Nov 2016, 05:39
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 56523

Re: TES Skyrim SE 0.309 BETA

I have a quick question regarding the "DNI separation" mentioned just previously, I am wondering, is the interior settings applied universally? So no individual cell settings? I am assuming yes, and then imagespace/lighting settings in game would be used for fine tuning. I wonder this beca...
by SMB92
04 Nov 2016, 04:04
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 56523

Re: TES Skyrim SE 0.309 BETA

Thanks Boris, and my eyes are now happy to see the ENB color again. :D I ported my OrganicENB bloom and color. The ENB GUI bloom setting did not change bloom level for some reason. I used the ENBParams01.x for the bloom amount calculation. ENB enabled http://imgur.com/C13YZ1m ENB disabled http://im...
by SMB92
03 Nov 2016, 15:01
Forum: Download
Topic: TES Skyrim SE 0.309 BETA
Replies: 249
Views: 56523

Re: TES Skyrim SE 0.309 BETA

@Zexen - I just thought it would help him debug some things since he hadn't really tested it. I guess I'm not of much use here with these simple things, but seems the game is running really well for me at Ultra, I will focus on "bugs" and what not then if I can find them.