Search found 18 matches
- Author
- Message
- 10 Dec 2016, 03:31
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
So Marty I wasn't paying attention at the above posts were you let us know about the fix... my bad. So I tried the fix tonight and it fixed it perfectly thanks. I know NOTHING about the code you're using for this shader stuff but damn did it make me feel like a hacker by adding what you told me to! ...
- 09 Dec 2016, 00:58
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
I am assuming this is what you wanted me to post? This was the only line I changed, and disabled Tilt Shift. #define iADOF_FocusMode 0 //[0 to 1] 0: gp65cj04/Marty McFly focusing | 1: Tilt Shift //Non UI-able vars (actually possible but requires dynamic branching which wastes resources even when eff...
- 08 Dec 2016, 15:04
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
@MartyMcFly
Ok, I will get you a screenshot tonight what mine looks like, stupid work is getting in my way of game time again...
Ok, I will get you a screenshot tonight what mine looks like, stupid work is getting in my way of game time again...
- 07 Dec 2016, 14:15
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
Marty I don't know if this is how your DoF is set up or if the prior poster had the same thing. I thought messing with the setting was the correct action. Here is an imgur album showing my findings. At max 5.0 it almost looks like AO replacement (the borderlands black line outlines in the images) lo...
- 07 Dec 2016, 05:21
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
Ok you might actually be onto something, I did some testing and it seems adjusting DOF: Gaussian postblur width Is what likely is the culprit, my default is 1.00 and I can see what you're saying. I can make my images look exactly like yours with the farther DoF objects having a boarderlands game out...
- 07 Dec 2016, 04:36
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
Hey, 1.3b is not working tho (maybe compatibility issue) Might be compatibility/setting issue because I'm using: enb 0.310 1.3b DoF with tilt shift disabled (are you sure you disabled it correctly?) Bloom 3.0 Simple D.N.I. My current images are nothing like that, everything is working great.
- 06 Dec 2016, 03:43
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
@TreyM Thank you that's exactly what I needed. I'm not fimiliar with code so when I was inside the .fx file I didn't know what I was looking at. I'm just starting to somewhat understand what I'm tweaking (like 2% worth lol better than nothing I say!) Thanks for taking the time to hit me up with what...
- 06 Dec 2016, 02:28
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
If you enable tilt shift, all UI vars related to my own focusing are hidden Ok so I downloaded 1.3b copy/pasted the enbdepthoffield.fx into my skyrim directory, loaded up Skyrim SE and don't see where I can enable or disable tilt shift? Figured maybe I have to go into the enbseries folder and locat...
- 05 Dec 2016, 16:05
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 228646
Re: Skyrim SE Advanced Depth of Field
I know you guys are busy but if someone could point me in the right direction to my prior post it would be much appreciated. Not trying to congest the forum just looking for some aid please, trying to learn as much as possible. I finally get the DoF working in version 1.2 but when I tried 1.3b it wa...
- 05 Dec 2016, 15:59
- Forum: Effects
- Topic: [F4/SSE] Natural Bloom 3.0
- Replies: 55
- Views: 58356
Re: [F4/SSE] Natural Bloom 3.0
That's why I told you to play around with shader settings I tried! :evil: LOL and I am learning :D but after seeing those fallout 4 screenshots I tried messing with the settings in SSE and it look NOTHING like that. So I just wanted some guidance, I'm new here and trying to take in as much as I can...