Search found 56 matches

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by Adyss
20 Jan 2023, 14:13
Forum: Effects
Topic: LUT per Weather for VR ENB?
Replies: 2
Views: 6659

Re: LUT per Weather for VR ENB?

Hi there I have actually implemented it in my ENB but its not an easy task if you have no idea what you're doing. You can find my implementation of Weather separation here: https://github.com/Adyssss/Mundus-ENB/blob/main/enbseries/Include/Shared/WeatherSeperation.fxh And how i sperated the luts with...
by Adyss
15 Feb 2022, 21:34
Forum: Download
Topic: Reforged UI: An ENB GUI macros file
Replies: 2
Views: 14474

Re: Reforged UI: An ENB GUI macros file

i think i never said thank you for this :)
i use this a shitton and cant stand enb without anymore. So thank you for this awsome tool :D
by Adyss
04 Jun 2019, 19:32
Forum: Download
Topic: Fallout 4 0.384
Replies: 47
Views: 10466

Re: Fallout 4 0.384

I know i mentioned this before but here i go again... The DNI is still broken in this version. For me that makes it entirely unusebale and i will continue to use version 0.316 (the bug came with version 0.317) i dont exactly what changed there but DNI stoped working from there on. Please consider us...
by Adyss
22 Apr 2019, 19:12
Forum: Download
Topic: TES Skyrim SE 0.374
Replies: 96
Views: 13285

Re: TES Skyrim SE 0.374

Is there any chance to get ViewMatrix in the prepass in a future update to write custom shaders with it?
Would be very nice cool for some more effects.
by Adyss
24 Feb 2019, 19:17
Forum: Effects
Topic: Frostbyte style tonemap color processing
Replies: 10
Views: 16673

Re: Frostbyte style tonemap color processing

Neat stuff ;) Definitely an improvement to my setup
by Adyss
08 Jan 2019, 17:58
Forum: Download
Topic: TES Skyrim SE 0.370
Replies: 120
Views: 23441

Re: TES Skyrim SE 0.370

So I am really interested in the added sun direction. But I can't find it as any variable in the pre-pass. So how does it work?
by Adyss
11 Dec 2018, 18:16
Forum: Bugs
Topic: EInteriorFactor / ENightDayFactor issue
Replies: 5
Views: 1050

Re: EInteriorFactor / ENightDayFactor issue

ENBSeries wrote:Because there was different time of the day detection algorithm.
mmmh so can we get that back by any changse? i mean... the new one seems really buggy
by Adyss
11 Dec 2018, 16:27
Forum: Bugs
Topic: EInteriorFactor / ENightDayFactor issue
Replies: 5
Views: 1050

Re: EInteriorFactor / ENightDayFactor issue

It happens because game was patched many times since i did the mod and because there are some shaders not handled which turn on/off in certain time of the day, weather, game video setting and camera angles, it's very difficult to test them. But first of all, you must set everything maxed in game se...
by Adyss
11 Dec 2018, 15:14
Forum: Bugs
Topic: EInteriorFactor / ENightDayFactor issue
Replies: 5
Views: 1050

EInteriorFactor / ENightDayFactor issue

There is a weird switching issue with all newer binarys after .307 Something must have changed there that messes with EInteriorFactor and ENightDayFactor.
Its quite annoying because i tend to use these values a lot.
here is a vid showing the issue:
by Adyss
28 Nov 2018, 20:41
Forum: Download
Topic: Kingdom Come Deliverance 0.358
Replies: 15
Views: 2640

Re: Kingdom Come Deliverance 0.358

Sadly the game dosnt start at all for me with this installed. I get the small load window and it just goes away. Deleting the .dlls made it work again