Search found 56 matches
- Author
- Message
- 20 Jan 2023, 14:13
- Forum: Effects
- Topic: LUT per Weather for VR ENB?
- Replies: 2
- Views: 6659
Re: LUT per Weather for VR ENB?
Hi there I have actually implemented it in my ENB but its not an easy task if you have no idea what you're doing. You can find my implementation of Weather separation here: https://github.com/Adyssss/Mundus-ENB/blob/main/enbseries/Include/Shared/WeatherSeperation.fxh And how i sperated the luts with...
- 15 Feb 2022, 21:34
- Forum: Download
- Topic: Reforged UI: An ENB GUI macros file
- Replies: 2
- Views: 14474
Re: Reforged UI: An ENB GUI macros file
i think i never said thank you for this
i use this a shitton and cant stand enb without anymore. So thank you for this awsome tool
i use this a shitton and cant stand enb without anymore. So thank you for this awsome tool
- 04 Jun 2019, 19:32
- Forum: Download
- Topic: Fallout 4 0.384
- Replies: 47
- Views: 10466
Re: Fallout 4 0.384
I know i mentioned this before but here i go again... The DNI is still broken in this version. For me that makes it entirely unusebale and i will continue to use version 0.316 (the bug came with version 0.317) i dont exactly what changed there but DNI stoped working from there on. Please consider us...
- 22 Apr 2019, 19:12
- Forum: Download
- Topic: TES Skyrim SE 0.374
- Replies: 96
- Views: 13285
Re: TES Skyrim SE 0.374
Is there any chance to get ViewMatrix in the prepass in a future update to write custom shaders with it?
Would be very nice cool for some more effects.
Would be very nice cool for some more effects.
- 24 Feb 2019, 19:17
- Forum: Effects
- Topic: Frostbyte style tonemap color processing
- Replies: 10
- Views: 16673
Re: Frostbyte style tonemap color processing
Neat stuff Definitely an improvement to my setup
- 08 Jan 2019, 17:58
- Forum: Download
- Topic: TES Skyrim SE 0.370
- Replies: 120
- Views: 23441
Re: TES Skyrim SE 0.370
So I am really interested in the added sun direction. But I can't find it as any variable in the pre-pass. So how does it work?
- 11 Dec 2018, 18:16
- Forum: Bugs
- Topic: EInteriorFactor / ENightDayFactor issue
- Replies: 5
- Views: 1050
Re: EInteriorFactor / ENightDayFactor issue
mmmh so can we get that back by any changse? i mean... the new one seems really buggyENBSeries wrote:Because there was different time of the day detection algorithm.
- 11 Dec 2018, 16:27
- Forum: Bugs
- Topic: EInteriorFactor / ENightDayFactor issue
- Replies: 5
- Views: 1050
Re: EInteriorFactor / ENightDayFactor issue
It happens because game was patched many times since i did the mod and because there are some shaders not handled which turn on/off in certain time of the day, weather, game video setting and camera angles, it's very difficult to test them. But first of all, you must set everything maxed in game se...
- 11 Dec 2018, 15:14
- Forum: Bugs
- Topic: EInteriorFactor / ENightDayFactor issue
- Replies: 5
- Views: 1050
EInteriorFactor / ENightDayFactor issue
There is a weird switching issue with all newer binarys after .307 Something must have changed there that messes with EInteriorFactor and ENightDayFactor.
Its quite annoying because i tend to use these values a lot.
here is a vid showing the issue:
Its quite annoying because i tend to use these values a lot.
here is a vid showing the issue:
- 28 Nov 2018, 20:41
- Forum: Download
- Topic: Kingdom Come Deliverance 0.358
- Replies: 15
- Views: 2640
Re: Kingdom Come Deliverance 0.358
Sadly the game dosnt start at all for me with this installed. I get the small load window and it just goes away. Deleting the .dlls made it work again