Search found 10 matches
- Author
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- 28 Dec 2017, 00:37
- Forum: Download
- Topic: TES Skyrim SE 0.325
- Replies: 151
- Views: 36323
Re: TES Skyrim SE 0.325
@Nukem9 How did you get the source of Skyrim SE? I'm just starting to learn CPP and I'd really like to apply any practice on Skyrim SE. There is no Skyrim source code. I reverse engineered most of it. edit: @Boris I've even profiled grass rendering with Intel VTune but never found a reason for the ...
- 27 Dec 2017, 23:17
- Forum: Download
- Topic: TES Skyrim SE 0.325
- Replies: 151
- Views: 36323
Re: TES Skyrim SE 0.325
Hi Boris, what exactly is the hardest part of implementing the SSS effect for Skyrim Special Edition? AFAIK, you need access to the GBuffer and the DepthBuffer to implement the effect and you need to know which things in the GBuffer need SSS (NPC's, Player, Vegetation, Candles). Is figuring out whi...
- 06 Dec 2017, 02:44
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
@ENBSeries Will you ever want fix the broken water reflections in ENB itself? (Trees with black bars in water: https://i.imgur.com/yn43NSd.png) They draw trees using a flat "box" instead of the real tree model in a pre-pass render: https://i.imgur.com/jX6ugbU.jpg The rendertarget is this c...
- 06 Nov 2017, 02:30
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
Here's the lighting samplers: 0: DiffuseSampler (Same as Skyrim) 1: NormalSampler (Same as Skyrim) 2: SpecularSampler (Same as Skyrim) 3: HeightSampler (Same as Skyrim) 4: EnvSampler (Same as Skyrim) 5: EnvMaskSampler (Same as Skyrim) 6: GlowSampler (Same as Skyrim) 7: "MaterialLandscape: norma...
- 05 Nov 2017, 20:38
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
https://mega.nz/#!ln5AkJzK!8SHyHlZaf5xO0z-4ctwF3jbu_82sA4qw0G0XpbeQ74c This should have 99% of the names I can extract. BSLightingShader samplers/ImageSpace are not included. Notes: - Bethesda removed GetSamplerName() for lighting, so I need to debug each one by hand. I'll have those later today or ...
- 03 Nov 2017, 22:14
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
Im curious about another thing. What the heck they used to compile shaders, so some of them have null as output or arguments of instructions. I think they are bugs or for D3D11 compute shaders. ISDownsampleIgnoreBrightest PS/VS.hlsl <-> ISDownsampleIgnoreBrightestCS CS.hlsl Another bug I saw: verte...
- 03 Nov 2017, 21:55
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
edit: I was wrong, assembly is messed up :\ Here's an example of the tech names I found: // Lighting // TechniqueID: 0x5524407 // // Technique: 0Sh0_Vc_Sk_Msn_Sss_DfSh_Aspc_Atest_FacegenRGBTint #define VC #define SKINNED #define MODELSPACENORMALS #define SOFT_LIGHTING #define DEFSHADOW #define AMBIE...
- 01 Nov 2017, 06:25
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
Here's ~16k of the shaders. Maybe they'll be useful for someone else, but I need to fix a few things and it will be a couple days.
Link
Todo:
- Samplers
- Fix Utility/Lighting/Effects/... bugs
- ImageSpace
Link
Todo:
- Samplers
- Fix Utility/Lighting/Effects/... bugs
- ImageSpace
- 31 Oct 2017, 04:52
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
More examples, I'm almost done with all of them except ImageSpace/Compute shaders. Am I missing any info?
SSE\Shaders\Water:
Water_Vc_Refl_LOD.vs.hlsl
Water_Vc_NTex_Va_Refl_Refr_Specular.ps.hlsl
SSE\Shaders\RunGrass:
RunGrass_VertexL_Billboard_AlphaTest.vs.hlsl
RunGrass_VertexL.ps.hlsl
SSE\Shaders\Water:
Water_Vc_Refl_LOD.vs.hlsl
Water_Vc_NTex_Va_Refl_Refr_Specular.ps.hlsl
SSE\Shaders\RunGrass:
RunGrass_VertexL_Billboard_AlphaTest.vs.hlsl
RunGrass_VertexL.ps.hlsl
- 30 Oct 2017, 20:01
- Forum: Download
- Topic: TES Skyrim SE 0.320
- Replies: 70
- Views: 20051
Re: TES Skyrim SE 0.320
Grass is buggy shit which can't receive shadows, lights properly, same as in old game. With enough ENB features i think it has the potential to look better than skyrim classic. This never gonna happen, ever. Shaders obfuscated 8000+ of them in this engine (compared to 2000+ in old). Only SKSE chang...