Search found 21 matches

  • Author
  • Message
by walrus
22 Feb 2020, 08:59
Forum: Download
Topic: TES Skyrim 0.407
Replies: 48
Views: 14665

Re: TES Skyrim 0.407

ENBSeries wrote:Version updated, download again
Added EnableDistantShadowAtNight parameter to the [SHADOW] category.
Awesome! Thanks for including the option.
by walrus
21 Feb 2020, 19:14
Forum: Download
Topic: TES Skyrim 0.407
Replies: 48
Views: 14665

Re: TES Skyrim 0.407

Would it be possible to have a "Disable Distant Shadows at Night" option so that those who want the buggy shadows can still use them? Personally, ENB Distant Shadows are my favorite effect, night or day.
by walrus
09 Jul 2019, 00:26
Forum: Bugs
Topic: [FNV] What might cause black bushes in the distance?
Replies: 7
Views: 1397

Re: [FNV] What might cause black bushes in the distance?

Correct me if I am wrong, but those bushes are LODs from xLODGen, so perhaps you could try raising the brightness of their billboards? In my own experience with these xLODGen bush LODs, they do actually stand out quite a bit as if they are a solid color, and looking at your image again it doesn't lo...
by walrus
11 Jun 2019, 23:38
Forum: Other
Topic: Anyone had luck getting supersampling working with New Vegas
Replies: 4
Views: 1264

Re: Anyone had luck getting supersampling working with New V

I guess what I really need here is a profile that someone has use for NV that actually worked for them. It feels like balancing stacks of plates. Here is my GeDoSaTo.ini https://pastebin.com/0m8bU5an. For my New Vegas specific ini, injectDelayAfterDraw=true is the only setting that you can change a...
by walrus
11 Jun 2019, 16:25
Forum: Other
Topic: Anyone had luck getting supersampling working with New Vegas
Replies: 4
Views: 1264

Re: Anyone had luck getting supersampling working with New V

Super sampling through FNV enb has never worked for me, even with borderless full screen and resolution of the display*2 by width and height, it still produces an aliased image. The only way I've got FNV enb working with super sampling is to use GeDoSaTo.
by walrus
10 Jun 2019, 22:58
Forum: Download
Topic: Fallout 4 0.385
Replies: 71
Views: 19905

Re: Fallout 4 0.385

I'm not certain how others feel but in Fallout 4 sky lighting is one of my favorite effects. It looks especially great in downtown areas with big building shadows, however that is often where the effect begins to break.
by walrus
05 Jun 2019, 05:43
Forum: Download
Topic: Fallout 4 0.384
Replies: 47
Views: 14181

Re: Fallout 4 0.384

If you cannot reproduce this bug that MULTIPLE PEOPLE have shown you ON VIDEO and given you step by step baby instructions on HOW to reproduce it, you are incompetent. What's wrong with me? WTF is wrong with you? Fine. If you're too lazy or stupid to fix the issue that YOU yourself created starting...
by walrus
28 May 2019, 17:38
Forum: General
Topic: Skyrim SE ENB Volumetric Rays
Replies: 3
Views: 4684

Re: Skyrim SE ENB Volumetric Rays

The clouds can sort of be fixed manually so that's fine. Really excited to use volumetric rays now though, thanks for the update!
by walrus
28 May 2019, 03:39
Forum: General
Topic: Skyrim SE ENB Volumetric Rays
Replies: 3
Views: 4684

Skyrim SE ENB Volumetric Rays

Using ENB's volumetric rays, you get a nasty side effect when trying to keep the horizon blended with the sky, as seen here https://imgur.com/a/9Q0M2gN. They also don't affect the volumetric fog. The horizon blending with the sky is not vanilla of course, it is accomplished via this: "Eliminati...
by walrus
02 May 2019, 22:47
Forum: Download
Topic: TES Skyrim SE 0.374
Replies: 96
Views: 17596

Re: TES Skyrim SE 0.374

Just to give my two cents, I would think that most people wouldn't mind if those stones were removed if grass would benefit. With a lot of popular grass mods you don't even really notice the stones anyway.