Awesome! Thanks for including the option.ENBSeries wrote:Version updated, download again
Added EnableDistantShadowAtNight parameter to the [SHADOW] category.
Search found 21 matches
- Author
- Message
- 22 Feb 2020, 08:59
- Forum: Download
- Topic: TES Skyrim 0.407
- Replies: 48
- Views: 14665
Re: TES Skyrim 0.407
- 21 Feb 2020, 19:14
- Forum: Download
- Topic: TES Skyrim 0.407
- Replies: 48
- Views: 14665
Re: TES Skyrim 0.407
Would it be possible to have a "Disable Distant Shadows at Night" option so that those who want the buggy shadows can still use them? Personally, ENB Distant Shadows are my favorite effect, night or day.
- 09 Jul 2019, 00:26
- Forum: Bugs
- Topic: [FNV] What might cause black bushes in the distance?
- Replies: 7
- Views: 1397
Re: [FNV] What might cause black bushes in the distance?
Correct me if I am wrong, but those bushes are LODs from xLODGen, so perhaps you could try raising the brightness of their billboards? In my own experience with these xLODGen bush LODs, they do actually stand out quite a bit as if they are a solid color, and looking at your image again it doesn't lo...
- 11 Jun 2019, 23:38
- Forum: Other
- Topic: Anyone had luck getting supersampling working with New Vegas
- Replies: 4
- Views: 1264
Re: Anyone had luck getting supersampling working with New V
I guess what I really need here is a profile that someone has use for NV that actually worked for them. It feels like balancing stacks of plates. Here is my GeDoSaTo.ini https://pastebin.com/0m8bU5an. For my New Vegas specific ini, injectDelayAfterDraw=true is the only setting that you can change a...
- 11 Jun 2019, 16:25
- Forum: Other
- Topic: Anyone had luck getting supersampling working with New Vegas
- Replies: 4
- Views: 1264
Re: Anyone had luck getting supersampling working with New V
Super sampling through FNV enb has never worked for me, even with borderless full screen and resolution of the display*2 by width and height, it still produces an aliased image. The only way I've got FNV enb working with super sampling is to use GeDoSaTo.
- 10 Jun 2019, 22:58
- Forum: Download
- Topic: Fallout 4 0.385
- Replies: 71
- Views: 19905
Re: Fallout 4 0.385
I'm not certain how others feel but in Fallout 4 sky lighting is one of my favorite effects. It looks especially great in downtown areas with big building shadows, however that is often where the effect begins to break.
- 05 Jun 2019, 05:43
- Forum: Download
- Topic: Fallout 4 0.384
- Replies: 47
- Views: 14181
Re: Fallout 4 0.384
If you cannot reproduce this bug that MULTIPLE PEOPLE have shown you ON VIDEO and given you step by step baby instructions on HOW to reproduce it, you are incompetent. What's wrong with me? WTF is wrong with you? Fine. If you're too lazy or stupid to fix the issue that YOU yourself created starting...
- 28 May 2019, 17:38
- Forum: General
- Topic: Skyrim SE ENB Volumetric Rays
- Replies: 3
- Views: 4684
Re: Skyrim SE ENB Volumetric Rays
The clouds can sort of be fixed manually so that's fine. Really excited to use volumetric rays now though, thanks for the update!
- 28 May 2019, 03:39
- Forum: General
- Topic: Skyrim SE ENB Volumetric Rays
- Replies: 3
- Views: 4684
Skyrim SE ENB Volumetric Rays
Using ENB's volumetric rays, you get a nasty side effect when trying to keep the horizon blended with the sky, as seen here https://imgur.com/a/9Q0M2gN. They also don't affect the volumetric fog. The horizon blending with the sky is not vanilla of course, it is accomplished via this: "Eliminati...
- 02 May 2019, 22:47
- Forum: Download
- Topic: TES Skyrim SE 0.374
- Replies: 96
- Views: 17596
Re: TES Skyrim SE 0.374
Just to give my two cents, I would think that most people wouldn't mind if those stones were removed if grass would benefit. With a lot of popular grass mods you don't even really notice the stones anyway.