Search found 832 matches
- Author
- Message
- 19 Feb 2024, 11:51
- Forum: ENBSeries
- Topic: TESIV: Oblivion
- Replies: 125
- Views: 111387
Re: TESIV: Oblivion
Very nice shots. I would like to post some but how? It says: " You can’t post image, email or url links that are external to this domain. " If anyone knows, please let me know. I'm putting the links through the 'Insert image' function, among the img tags. Use BB code: Imgur is a good plac...
- 11 Feb 2024, 01:48
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
Hmm, it seems that the fix makes few other things look a bit faulty. (Some edges on the skills tree backgound are slightly visible, not blending as good as before). The skills tree uses the same texture apparently and it doesn't want 100% white alpha (which equals to no alpha at all). Any suggestion...
- 10 Feb 2024, 23:24
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
Got it working and released a fix on Nexusmods.
Is it ok to give the link here ? If not' I'll remove it.
Heat shimmer fix for ENB:
https://www.nexusmods.com/skyrimspecial ... ods/111374
Is it ok to give the link here ? If not' I'll remove it.
Heat shimmer fix for ENB:
https://www.nexusmods.com/skyrimspecial ... ods/111374
- 10 Feb 2024, 20:21
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
Yeah, I also got it working, but partially. - it seems that there are at least two different shimmering effects there. The big ones I got working, but the ones that are visible when looking into dwemer metal grille floors, are not working for me. But I didn't do anything globally, just tweaked the b...
- 10 Feb 2024, 17:47
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
I just tried the same trick that I used for ice, didn't seem to work.
- 09 Feb 2024, 20:13
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
Oh, no problem. Hopefully no need to change the code.
I only need the information required to make the neccessary mod that circumvents this. (Same way I did with the Transparent and Refracting Icicles mod - just needed modified normal map)
Can I use similar technique ?
I only need the information required to make the neccessary mod that circumvents this. (Same way I did with the Transparent and Refracting Icicles mod - just needed modified normal map)
Can I use similar technique ?
- 09 Feb 2024, 11:55
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
A good place to test is the Aetherium Forge: use console code coc DLC1Bthalft01 in main menu. This teleports you to the beginning of the cave, you have to go to the final room. It's not far. teleport location: https://i.imgur.com/B3GXcfc.jpeg Proceed: https://i.imgur.com/4QumkLN.jpeg https://i.imgur...
- 08 Feb 2024, 18:10
- Forum: Download
- Topic: TES Skyrim SE 0.494
- Replies: 76
- Views: 46508
Re: TES Skyrim SE 0.494
I just discovered a thing - don't know how long this has been with ENB. Heat shimmer effects from lava are not visible with ENB. (Well there's "something" visible, but it's 1% of the effect compared to when I turn off ENB.) Tried adjusting all kinds of effects - only thing that works is to...
- 06 Feb 2024, 09:03
- Forum: Other
- Topic: ENB Helper for locations without Locations???
- Replies: 5
- Views: 909
Re: ENB Helper for locations without Locations???
Yeah, it's usually something too easy to notice. lol
- 03 Feb 2024, 22:57
- Forum: Other
- Topic: ENB Helper for locations without Locations???
- Replies: 5
- Views: 909
Re: ENB Helper for locations without Locations???
There shouln't be locations without location. If the location has not been determined, then location ID will be 00000000
I have separate weather ini for such locations.
For example:
00000000=d4889
But in your exampe there is a code (020162AC=d4889)
Wher did you get this location ID code?
I have separate weather ini for such locations.
For example:
00000000=d4889
But in your exampe there is a code (020162AC=d4889)
Wher did you get this location ID code?