Search found 25 matches
- Author
- Message
- 10 Aug 2019, 03:42
- Forum: Download
- Topic: TES Skyrim SE 0.383
- Replies: 118
- Views: 24346
Re: TES Skyrim SE 0.383
With the current ENB binaries there are blocky borders around the footprints from the Footprints mod. https://imgur.com/q9WKyFV Fiddling with the ENB shaders, "Image-based Lighting" seems to be the culprit. Weird - I don't have this problem with Footprints (v 1.5.3) http://thumbs2.imageba...
- 06 Jun 2019, 15:10
- Forum: Download
- Topic: TES Skyrim SE 0.383
- Replies: 118
- Views: 24346
Re: TES Skyrim SE 0.383
Just checked the texture sets added by the Footprints mod. Woah, there are a lot. This is going to take some time.mindflux wrote:You need to open the plugin with CK, edit the texture sets added by the mod (Object Window > TextureSet) and enable Alpha Testing.
- 06 Jun 2019, 08:50
- Forum: Download
- Topic: TES Skyrim SE 0.383
- Replies: 118
- Views: 24346
Re: TES Skyrim SE 0.383
What's this alpha test?mindflux wrote:You need to use alpha test for those type of decals.
- 06 Jun 2019, 05:31
- Forum: Download
- Topic: TES Skyrim SE 0.383
- Replies: 118
- Views: 24346
Re: TES Skyrim SE 0.383
With the current ENB binaries there are blocky borders around the footprints from the Footprints mod.
https://imgur.com/q9WKyFV
Fiddling with the ENB shaders, "Image-based Lighting" seems to be the culprit.
https://imgur.com/q9WKyFV
Fiddling with the ENB shaders, "Image-based Lighting" seems to be the culprit.
- 03 Feb 2019, 05:04
- Forum: Download
- Topic: TES Skyrim SE 0.370
- Replies: 120
- Views: 30464
Re: TES Skyrim SE 0.370
Not sure if i understood. If you mean toggling UseEffect by removing this and forcing always on, it will not help, because cost of performance is very tiny for such thing. Copying of constant buffers occur no matter what, this is how dx11 is done, against wrappers. Or rather to say how bethesda gam...
- 02 Feb 2019, 09:00
- Forum: Download
- Topic: TES Skyrim SE 0.370
- Replies: 120
- Views: 30464
Re: TES Skyrim SE 0.370
To increase ENB performance, could you hardcode an option in the base enb binaries to disable ENB's option to keep the original game visual data before ENB injection? As I understand it, since ENB has the original frame cached, it hurts performance; why not just keep the modified frame by itself? Si...
- 31 Jan 2019, 09:27
- Forum: Download
- Topic: TES Skyrim SE 0.370
- Replies: 120
- Views: 30464
Re: TES Skyrim SE 0.370
Thanks for the Racemenu fix Boris!!!
- 16 Jan 2019, 06:34
- Forum: Download
- Topic: TES Skyrim SE 0.370
- Replies: 120
- Views: 30464
Re: TES Skyrim SE 0.370
Boris, any chance you'd look into fixing this incompatibility with Racemenu? https://www.nexusmods.com/skyrimspecialedition/mods/19080/?tab=posts Sculpting, along with import/export head has been completed for SE but is not currently functional in conjunction with ENB. Looks like there is interferen...
- 07 Jan 2019, 13:07
- Forum: Download
- Topic: TES Skyrim SE 0.368
- Replies: 109
- Views: 28733
Re: TES Skyrim SE 0.368
Maybe you could consider how the game applies it's internal/native motion blur? Because it already exists (albeit in a limited extent) when the character is hit in first person view, killcams, and deathcams. Therefore perhaps you could see how these effects are internally done by the game and try to...
- 06 Jan 2019, 01:05
- Forum: Download
- Topic: TES Skyrim SE 0.368
- Replies: 109
- Views: 28733
Re: TES Skyrim SE 0.368
Have you ever considered adding a motion blur parameter to the ENB binaries?