Search found 25 matches

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by Martimius
10 Aug 2019, 03:42
Forum: Download
Topic: TES Skyrim SE 0.383
Replies: 118
Views: 24346

Re: TES Skyrim SE 0.383

With the current ENB binaries there are blocky borders around the footprints from the Footprints mod. https://imgur.com/q9WKyFV Fiddling with the ENB shaders, "Image-based Lighting" seems to be the culprit. Weird - I don't have this problem with Footprints (v 1.5.3) http://thumbs2.imageba...
by Martimius
06 Jun 2019, 15:10
Forum: Download
Topic: TES Skyrim SE 0.383
Replies: 118
Views: 24346

Re: TES Skyrim SE 0.383

mindflux wrote:You need to open the plugin with CK, edit the texture sets added by the mod (Object Window > TextureSet) and enable Alpha Testing.
Just checked the texture sets added by the Footprints mod. Woah, there are a lot. This is going to take some time.
by Martimius
06 Jun 2019, 08:50
Forum: Download
Topic: TES Skyrim SE 0.383
Replies: 118
Views: 24346

Re: TES Skyrim SE 0.383

mindflux wrote:You need to use alpha test for those type of decals.
What's this alpha test?
by Martimius
06 Jun 2019, 05:31
Forum: Download
Topic: TES Skyrim SE 0.383
Replies: 118
Views: 24346

Re: TES Skyrim SE 0.383

With the current ENB binaries there are blocky borders around the footprints from the Footprints mod.

https://imgur.com/q9WKyFV

Fiddling with the ENB shaders, "Image-based Lighting" seems to be the culprit.
by Martimius
03 Feb 2019, 05:04
Forum: Download
Topic: TES Skyrim SE 0.370
Replies: 120
Views: 30464

Re: TES Skyrim SE 0.370

Not sure if i understood. If you mean toggling UseEffect by removing this and forcing always on, it will not help, because cost of performance is very tiny for such thing. Copying of constant buffers occur no matter what, this is how dx11 is done, against wrappers. Or rather to say how bethesda gam...
by Martimius
02 Feb 2019, 09:00
Forum: Download
Topic: TES Skyrim SE 0.370
Replies: 120
Views: 30464

Re: TES Skyrim SE 0.370

To increase ENB performance, could you hardcode an option in the base enb binaries to disable ENB's option to keep the original game visual data before ENB injection? As I understand it, since ENB has the original frame cached, it hurts performance; why not just keep the modified frame by itself? Si...
by Martimius
31 Jan 2019, 09:27
Forum: Download
Topic: TES Skyrim SE 0.370
Replies: 120
Views: 30464

Re: TES Skyrim SE 0.370

Thanks for the Racemenu fix Boris!!! :D
by Martimius
16 Jan 2019, 06:34
Forum: Download
Topic: TES Skyrim SE 0.370
Replies: 120
Views: 30464

Re: TES Skyrim SE 0.370

Boris, any chance you'd look into fixing this incompatibility with Racemenu? https://www.nexusmods.com/skyrimspecialedition/mods/19080/?tab=posts Sculpting, along with import/export head has been completed for SE but is not currently functional in conjunction with ENB. Looks like there is interferen...
by Martimius
07 Jan 2019, 13:07
Forum: Download
Topic: TES Skyrim SE 0.368
Replies: 109
Views: 28733

Re: TES Skyrim SE 0.368

Maybe you could consider how the game applies it's internal/native motion blur? Because it already exists (albeit in a limited extent) when the character is hit in first person view, killcams, and deathcams. Therefore perhaps you could see how these effects are internally done by the game and try to...
by Martimius
06 Jan 2019, 01:05
Forum: Download
Topic: TES Skyrim SE 0.368
Replies: 109
Views: 28733

Re: TES Skyrim SE 0.368

Have you ever considered adding a motion blur parameter to the ENB binaries?