Search found 3 matches

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by Kego
05 Feb 2018, 09:14
Forum: Effects
Topic: [SLE / SSE / FO4] Depth of Field
Replies: 259
Views: 155998

Re: [SSE / FO4] ADoF with SSAO

Just as a final update, after using the 300 value in the 1.1 version that came with the ENB preset, I updated back to 2.1f, but I had to use a value of 65,000 instead. I'm not sure why it's so drastically different in the two versions but it may have to do with my other near blur settings. It works ...
by Kego
04 Feb 2018, 23:21
Forum: Effects
Topic: [SLE / SSE / FO4] Depth of Field
Replies: 259
Views: 155998

Re: [SSE / FO4] ADoF with SSAO

After changing the code like above, raise the first temp variable in the ingame UI, it's in enbseries.ini at the very top. Keep raising it until the blur on your hands is gone. Thanks for the help! After raising the "Temp Variable 1" to 300, my hands/weapons were no longer affected. Much ...
by Kego
04 Feb 2018, 21:20
Forum: Effects
Topic: [SLE / SSE / FO4] Depth of Field
Replies: 259
Views: 155998

Re: [SSE / FO4] ADoF with SSAO

Hi there, I've recently been experimenting in SSE with the 2.1f version of this DoF shader (purely for the bokeh preview window since I'm fairly new to this). I've got a fairly good handle on how the settings affect the picture, but I've noticed that when I decrease the near blur curve to to make fo...