Thanks for the great work!
I'll take another look at it, but my dirty workaround I found in the meantime was to disable the emissive. The mod author is also taking a look.
Search found 13 matches
- Author
- Message
- 18 Aug 2019, 15:53
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5282571
- 16 Aug 2019, 06:02
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5282571
Re: Skyrim particle patch for ENB
I've found a nif in Obsidian Weathers and in Cathedral Concept Weathers (meshes/sky/heavystormsky.nif) which also reacts to the [FIRE] tag. Since it's a sky, this is incorrect. I know a little bit of nifksope. Is there a guide or method to finding and correcting the incorrect settings? I'd like to l...
- 16 Aug 2019, 04:32
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5282571
Re: Skyrim particle patch for ENB
Hello,
I found that nearby snowflakes are tagged as fire.
https://imgur.com/a/8bdT75d?
Could this be fixed and added to particle patch?
Edit: Clarification, this is SSE and there are no mods enabled besides Particle Patch for SSE.
I found that nearby snowflakes are tagged as fire.
https://imgur.com/a/8bdT75d?
Could this be fixed and added to particle patch?
Edit: Clarification, this is SSE and there are no mods enabled besides Particle Patch for SSE.
- 14 Aug 2019, 23:28
- Forum: Other
- Topic: SSE Detailed Shadows [request and maybe a bug?]
- Replies: 1
- Views: 582
SSE Detailed Shadows [request and maybe a bug?]
Hello, I really like the addition of detailed shadows to SSE ENB! But I don't see any "intensity" option for them, which is unfortunate, since for my preset, they are too dark. I'd like to request maybe adding that at some point. I also notice no difference in quality settings for it, but ...
- 09 Apr 2018, 21:00
- Forum: Bugs
- Topic: [SSE] Mountain Fog bright, not processed correctly
- Replies: 16
- Views: 3340
Re: [SSE] Mountain Fog bright, not processed correctly
I've been testing out the new release and it looks great! Modded hair also seems to be fixed. Thank you very much!
- 02 Apr 2018, 20:40
- Forum: Bugs
- Topic: [SSE] Mountain Fog bright, not processed correctly
- Replies: 16
- Views: 3340
Re: [SSE] Mountain Fog bright, not processed correctly
Sorry, I don't really know whether it would make sense for mountain fog to be attached to environmental fog. I guess not since, like you said, they're in different categories!
Thanks again!!!
Thanks again!!!
- 02 Apr 2018, 19:05
- Forum: Bugs
- Topic: [SSE] Mountain Fog bright, not processed correctly
- Replies: 16
- Views: 3340
Re: [SSE] Mountain Fog bright, not processed correctly
I have been working on this and I have noticed something. Environment > Fog settings do not have any effect on Eyes, Water Foam, Mountain Fogs, Smoke, and modded hair. This is true for the four different fog adjustments. Please take a look at this gallery: https://imgur.com/a/qdWOJ . I made the fog ...
- 02 Apr 2018, 01:15
- Forum: Bugs
- Topic: [SSE] Mountain Fog bright, not processed correctly
- Replies: 16
- Views: 3340
Re: [SSE] Mountain Fog bright, not processed correctly
The fog looks different & out of place regardless of whether I tweak it or not, so I'll try CK. Thanks for the information.
- 01 Apr 2018, 06:46
- Forum: Bugs
- Topic: [SSE] Mountain Fog bright, not processed correctly
- Replies: 16
- Views: 3340
Re: [SSE] Mountain Fog bright, not processed correctly
So in order to get VolumetricFog to match the rest of the scene, I need to use the Creation Kit? ENB can't do that?
Thanks for the help.
Thanks for the help.
- 01 Apr 2018, 02:33
- Forum: Bugs
- Topic: [SSE] Mountain Fog bright, not processed correctly
- Replies: 16
- Views: 3340
Re: [SSE] Mountain Fog bright, not processed correctly
I'm sorry, I'm not very knowledgeable in how weathers work and how ENB processes things. I made Sky > GradientCurves 1.5 and Environment > FogColorCurves 1.5 as well, but I can't use the ENB settings to get the fogs to look right for that. Setting VolumetricFog > Curves from 1 to 1.5 seems like it w...