Sorry for the stupid question, but I cant get bloom tints to show up in the UI for the lite version. Any idea how to enable this feature?
Edit: Nevermind im silly and missed out the first part of the shader with the editables.
Search found 3 matches
- Author
- Message
- 05 Jan 2019, 05:48
- Forum: Effects
- Topic: [DX9 and DX11] Reforged Bloom
- Replies: 12
- Views: 45820
- 27 Jul 2018, 15:07
- Forum: Effects
- Topic: [FO4] Magic ENB
- Replies: 6
- Views: 5108
Re: [FO4] Magic ENB
Any idea if the features in enbpostpass can be applied to SSE? Specifically interested in your SMAA implementation and normal distribution bloom blending.
Also, what are the advantages of implementing SMAA in the DOF shader instead of postpass?
Also, what are the advantages of implementing SMAA in the DOF shader instead of postpass?
- 14 Jul 2018, 10:34
- Forum: Download
- Topic: TES Skyrim SE 0.345
- Replies: 99
- Views: 27424
Re: TES Skyrim SE 0.345
Hi Boris, found a (new?) bug. Time of day is broken in certain interiors in Solitude (only ones I know are Blue Palace and Bards College), where it reports that the time is 10.00, even though it is at night. Other interiors such as Winking Skeever have slow TOD which reports about ~2 hours slower. M...