Search found 3 matches

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by Flamerapter
05 Jan 2019, 05:48
Forum: Effects
Topic: [DX9 and DX11] Reforged Bloom
Replies: 12
Views: 45820

Re: [DX9 and DX11] Reforged Bloom

Sorry for the stupid question, but I cant get bloom tints to show up in the UI for the lite version. Any idea how to enable this feature?

Edit: Nevermind im silly and missed out the first part of the shader with the editables.
by Flamerapter
27 Jul 2018, 15:07
Forum: Effects
Topic: [FO4] Magic ENB
Replies: 6
Views: 5108

Re: [FO4] Magic ENB

Any idea if the features in enbpostpass can be applied to SSE? Specifically interested in your SMAA implementation and normal distribution bloom blending.

Also, what are the advantages of implementing SMAA in the DOF shader instead of postpass?
by Flamerapter
14 Jul 2018, 10:34
Forum: Download
Topic: TES Skyrim SE 0.345
Replies: 99
Views: 27424

Re: TES Skyrim SE 0.345

Hi Boris, found a (new?) bug. Time of day is broken in certain interiors in Solitude (only ones I know are Blue Palace and Bards College), where it reports that the time is 10.00, even though it is at night. Other interiors such as Winking Skeever have slow TOD which reports about ~2 hours slower. M...