Search found 33 matches

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by TheForkOnTheLeft
03 May 2020, 16:47
Forum: Other
Topic: possible ideas for expanding on to features for ENB LE
Replies: 2
Views: 748

Re: possible ideas for expanding on to features for ENB LE

Okay, I understand. Thanks for replying and giving me some info on these questions. For the SSS I guess I dont know it enough to understand how it works for skyrim. I hope the Sun Rays for mist work out. I look forward to it if you find a way to do it. Been loving the recent update of 0.419. The sun...
by TheForkOnTheLeft
02 May 2020, 21:12
Forum: Other
Topic: possible ideas for expanding on to features for ENB LE
Replies: 2
Views: 748

possible ideas for expanding on to features for ENB LE

-Are you able to add a middle control parameters for the Automatic Ambient Calculation feature? and also add some saturation control like you have set for bottom? -Is it possible to add a lower gradient effect on mist settings? So that the top can be brighter than the lower parts of the mist that to...
by TheForkOnTheLeft
31 Mar 2020, 16:29
Forum: Other
Topic: My experience using the new Grass Normals feature 0.414
Replies: 6
Views: 993

Re: My experience using the new Grass Normals feature 0.414

Yeah, screenspace is tricky from what I have been told about it. Your plan sounds like a good one. Just throw it out there and see the results. I'm fine with the way things are right now. But I'm certain many people will still have issues and report the problem.
by TheForkOnTheLeft
31 Mar 2020, 08:31
Forum: Other
Topic: My experience using the new Grass Normals feature 0.414
Replies: 6
Views: 993

Re: My experience using the new Grass Normals feature 0.414

I'm sure someone could actually come up with some normals for grass mods to help the issue out too. I honestly was fine with the bug. I never got it unless if I was looking for it. But I cant say I wouldnt notice if there was the complex lighting effect hitting the grass during rainy weathers, but I...
by TheForkOnTheLeft
31 Mar 2020, 04:11
Forum: Other
Topic: My experience using the new Grass Normals feature 0.414
Replies: 6
Views: 993

My experience using the new Grass Normals feature 0.414

Hey Borris, I have been testing out the newest ENB binaries 0.414. There is a HUGE difference though. The grass becomes extremely dark. I use the grass features for ambient lighting and intensity of grasses. TESV ENB 0.414(I'm aware the grass normals can be turned off and the issue I'm seeing can be...
by TheForkOnTheLeft
24 Mar 2020, 22:17
Forum: Download
Topic: TES Skyrim 0.413
Replies: 27
Views: 5953

Re: TES Skyrim 0.413

Here to add some more detail to my issues. The effect is wonderful by all means. But if it is possible to separate the grass values or just removed the wetness from grasses. But idk how it really works on your end Borris. In terms of making these edits. I don't get the bug too much myself. I only ge...
by TheForkOnTheLeft
23 Mar 2020, 19:58
Forum: Bugs
Topic: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000
Replies: 16
Views: 2609

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

Yes, Shaders work now. Thanks for your work and effort Borris. It is deeply appreciated.
by TheForkOnTheLeft
23 Mar 2020, 19:53
Forum: Bugs
Topic: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000
Replies: 16
Views: 2609

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

Sorry. I just got back, but I have to cook dinner right now. I'll test in a few and report back.
by TheForkOnTheLeft
23 Mar 2020, 17:50
Forum: Bugs
Topic: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000
Replies: 16
Views: 2609

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

yeah the newer binaries seem to have an issue for sure. Not sure what it is exactly. Newest binaries: https://cdn.discordapp.com/attachments/660260254138892288/691704650012950578/Elder_Scrolls_V_Skyrim_Screenshot_2020.03.23_-_13.43.58.72.png Previous Binaries: https://cdn.discordapp.com/attachments/...
by TheForkOnTheLeft
23 Mar 2020, 17:35
Forum: Bugs
Topic: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000
Replies: 16
Views: 2609

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

I'll go back a file and test it again before you have to check. And I will not use the smaa.ddl file just in case. give me a few minutes.