Search found 90 matches
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- 15 Aug 2014, 08:38
- Forum: Download
- Topic: TES Skyrim 0.262
- Replies: 174
- Views: 57284
Re: TES Skyrim 0.262
Yes, it's known. Boris has stated many times why he has not yet fixed this bug and why he will not do so until these volumetric effects are resolved. http://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=2787&p=47654&hilit=+fire+mist#p47654 http://enbseries.enbdev.com/forum/viewtopic.ph...
- 15 Aug 2014, 08:11
- Forum: Download
- Topic: TES Skyrim 0.262
- Replies: 174
- Views: 57284
Re: TES Skyrim 0.262
jonwd7 This applies to your experiments with mist toggling and strobe from ambient occlusion. In 0.261, I had no SSAO strobing/flashing. Maybe you misunderstand, but I don't even have to open the ENB menu to get strobing/flashing . So your assessment that this has anything to do with my experimenti...
- 15 Aug 2014, 04:50
- Forum: Download
- Topic: TES Skyrim 0.262
- Replies: 174
- Views: 57284
Re: TES Skyrim 0.262
C'mon, i'll remove volumetric mist if will not get the results i'm waiting for. I would test it out, but making anchors which show off the effect takes a very long time. I also can no longer disable Mist by unchecking it. I can turn off Volumetric Mist, but normal Mist is always on. I used to be ab...
- 07 Aug 2014, 08:45
- Forum: Download
- Topic: TES Skyrim 0.254
- Replies: 192
- Views: 74506
Re: TES Skyrim 0.254
No one else seems to be reporting the same behavior you are Clean INIs. No weather mods. bDrawLandShadows=1, ShadowCastersFix=true. Turn on skylighting. Go to Ivarstead and wait for the evening. I already explained this was the baseline behavior , and something worth looking into improving. But cle...
- 07 Aug 2014, 04:46
- Forum: Download
- Topic: TES Skyrim 0.254
- Replies: 192
- Views: 74506
Re: TES Skyrim 0.254
Finally to your skylighting issues... I believe I mentioned this to you earlier.. or perhaps it was someone else with the same kinda issues... have you tried to use an enbeffect.fx file with filmic tonemapping instead? It will allow you that extra pixel brightness fine control you just cant get usi...
- 06 Aug 2014, 18:57
- Forum: Download
- Topic: TES Skyrim 0.254
- Replies: 192
- Views: 74506
Re: TES Skyrim 0.254
Opethfeldt Skylighting isn't simple to fix, but the worst thing is that i found two solutions already and just don't want to implement them, lazy ass. Since the topic has been brought up, does part of this solution include the changes we've discussed previously, regarding the darkness of the skylig...
- 24 Apr 2014, 13:47
- Forum: Download
- Topic: TES Skyrim 0.252
- Replies: 128
- Views: 50090
Re: TES Skyrim 0.252
http://www.creationkit.com/Bethesda_Tut ... _of_LightsENBSeries wrote:Spotlights not exist in render pipeline.
http://www.creationkit.com/File:Spotlight.jpg
- 20 Feb 2014, 19:02
- Forum: Download
- Topic: TES Skyrim 0.251
- Replies: 332
- Views: 125799
Re: TES Skyrim 0.251
@jonwd7 Before starting to point fingers consider this: lots of people including me use skse 1.7.0 alpha and enboost 0.250 or 0.251 and there are no problems. I took two minutes to figure out the cause: [Memory] DefaultHeapInitialAllocMB=512 ScrapHeapSizeMB=256 Works. These are the default (vanilla...
- 20 Feb 2014, 18:45
- Forum: Download
- Topic: TES Skyrim 0.251
- Replies: 332
- Views: 125799
Re: TES Skyrim 0.251
jonwd7 Why would Boris need to investigate this according to you is beyond me. Be happy that at least he tried. If you bothered to read my post, I'm pointing out that like always he defaults to who is "to blame". No one is to blame, and if you read that, you'd understand that if he's goin...
- 20 Feb 2014, 15:47
- Forum: Download
- Topic: TES Skyrim 0.251
- Replies: 332
- Views: 125799
Re: TES Skyrim 0.251
keithinhanoi ExpandSystemMemoryX64=false set because of some shit like Avast, to stop users bother me. But actually nothing changed. Except you'd be wrong, and you know you're wrong, so stop going on the defensive and blaming it on everyone else. None of us have "some shit like Avast". I ...