Search found 24 matches
- Author
- Message
- 09 May 2020, 13:29
- Forum: Bugs
- Topic: [V ENB] Render Target issue
- Replies: 4
- Views: 703
Re: [V ENB] Render Target issue
I usually fixed these issues by adding a second pass to the technique to clear out the render target beforehand. Something like that: //Pseudocode: technique ExampleTech { pass 0 { /* PixelShader that returns 0.0 */ } pass 1 { /* PixelShader with clipping op */ } } Alternatively you could also retur...
- 27 Apr 2020, 23:43
- Forum: Bugs
- Topic: Skyrim SE Visual bug in foggy weathers with SSS
- Replies: 8
- Views: 2127
Re: Skyrim SE Visual bug in foggy weathers with SSS
If I disable SSS, using the skin toggle under prepass I suspect you're using the prepass from the "Shader Addon" mod then. It has a few problems with things like 3D tree LODs that the ENB SSS itself doesn't normally have. Disabling the prepass skin shader doesn't remove the SSS from your ...
- 05 Mar 2020, 16:24
- Forum: General
- Topic: Skyrim LE GUI cursor request.
- Replies: 9
- Views: 3567
Re: Skyrim LE GUI cursor request.
Agree. Even if the current one looks kind of cool, its not as pleasant to work with as the default windows arrow. What about a switch between the two cursor styles inside of enblocal (only if its not too much work of course)? That could be a good compromise.
- 27 Jan 2020, 00:34
- Forum: Download
- Topic: TES Skyrim SE 0.406
- Replies: 71
- Views: 19043
Re: TES Skyrim SE 0.406
Thanks a lot for the update Boris, skin looks much better with cloud shadows now! The only remaining problems are meshes with emission and point lights. Not sure if you can fix that tho, I ran into the exact same problems while experimenting with the albedo texture to reconstruct direct lighting som...
- 25 Jan 2020, 14:33
- Forum: Download
- Topic: TES Skyrim SE 0.401
- Replies: 229
- Views: 33322
Re: TES Skyrim SE 0.401
Pretty much exactly what fadingsignal said. Plus the armor in my screenshot had semi-transparent, slightly glowing elements on it that are rendered wrong with cloud shadows. Waterfalls can turn almost black as well when enabling them and SSS looks a bit too dark imo when compared to manually decreas...
- 25 Jan 2020, 01:14
- Forum: Download
- Topic: TES Skyrim SE 0.401
- Replies: 229
- Views: 33322
Re: TES Skyrim SE 0.401
Wasn't aware that you computed them that way, that explains their behaviour at the antisolar point tho. Yeah, it would've been nice but a completely new effect is probably not worth it. Yes, the transparency tweak is what I wanted. I know what you mean, I just don't think its unrealistic in this cas...
- 24 Jan 2020, 16:55
- Forum: Download
- Topic: TES Skyrim SE 0.401
- Replies: 229
- Views: 33322
Re: TES Skyrim SE 0.401
Hey Boris, I messed with sun and volumetric rays a bit recently and came up with a external shader that renders both ray types simultaniously. It was originally just built to test how much performance could be saved with this method, but it turned out to look pretty neat. Its still mostly a proof of...
- 16 Jan 2020, 15:29
- Forum: Download
- Topic: TES Skyrim SE 0.401
- Replies: 229
- Views: 33322
Re: TES Skyrim SE 0.401
Mirx - I wouldn't recommend to compare ENBs with videos only. They could show older versions of those presets and use different other visual mods (flora, weather, textures, LODs, etc) that can change the look of the game drastically, especially when comparing LE to SE. Also, your definition of real...
- 17 Apr 2019, 09:45
- Forum: Download
- Topic: TES Skyrim SE 0.374
- Replies: 96
- Views: 17187
Re: TES Skyrim SE 0.374
Guzio
Try to replace both instances of
inside enbsunsprite.fx with something like
You may have to set that value even higher if it still shows through clouds, but that fixed the problem for me.
Try to replace both instances of
Code: Select all
uv.z = pow(TextureMask[uint2(0,0)].x, 3.0);
Code: Select all
uv.z = pow(TextureMask[uint2(0,0)].x, 40.0);
- 15 Feb 2019, 20:16
- Forum: Download
- Topic: TES Skyrim SE 0.372
- Replies: 168
- Views: 32303
Re: TES Skyrim SE 0.372
Edit: SMAA bug got fixed. Workaround deleted.