Very thanks for more one update =)
about " [AO_GAME] category.", i think first time can see this, so do not need to implement your AO code?
Search found 11 matches
- Author
- Message
- 30 Nov 2018, 19:57
- Forum: Download
- Topic: Kingdom Come Deliverance 0.360
- Replies: 15
- Views: 6085
- 30 Nov 2018, 12:11
- Forum: Download
- Topic: Kingdom Come Deliverance 0.359
- Replies: 5
- Views: 1408
Re: Kingdom Come Deliverance 0.359
But at least let's go SSAO and SKYLIGHT? is that the most makes the games more beautiful.
- 28 Nov 2018, 21:08
- Forum: Download
- Topic: Kingdom Come Deliverance 0.358
- Replies: 15
- Views: 3453
Re: Kingdom Come Deliverance 0.358
You tested the dlls inside the bin> win64 folder
- 28 Nov 2018, 18:56
- Forum: Download
- Topic: Kingdom Come Deliverance 0.358
- Replies: 15
- Views: 3453
Re: Kingdom Come Deliverance 0.358
So more games made on CryEngine can be modified in the future?
I'm going to get this mod tomorrow to start making a preset but first it's compatible with shaders from Skyrim SE. Fallout 4 and GTA V ?
I'm going to get this mod tomorrow to start making a preset but first it's compatible with shaders from Skyrim SE. Fallout 4 and GTA V ?
- 26 Nov 2018, 23:00
- Forum: Download
- Topic: Kingdom Come Deliverance 0.358
- Replies: 15
- Views: 3453
Re: Kingdom Come Deliverance 0.358
Very nice, you make this mod much fast ..., this game is more easy for modding ?
- 24 Nov 2018, 15:17
- Forum: Download
- Topic: TES Skyrim 0.357
- Replies: 20
- Views: 4494
Re: TES Skyrim 0.357
In the latter part of the video it looks like the shadows are moving normally according to time of day, although it's so short clip that it's hard to say to for sure. I took a look at Kingdom Come, and apart from the pre-compiled shaders that are used by the game it looks like the sources are also ...
- 15 Nov 2018, 16:14
- Forum: Download
- Topic: Fallout 4 0.355
- Replies: 82
- Views: 19279
Re: Fallout 4 0.355
I personally prefer monster hunter world because most of the bugs have been fixed now.
- 12 Nov 2018, 13:24
- Forum: Other
- Topic: [IDEA] Voxel support
- Replies: 8
- Views: 968
Re: [IDEA] Voxel support
It may be luxury SSAO for high end PCs until new video cards are marketed, but I would like to see this improvement.
- 12 Nov 2018, 12:40
- Forum: Other
- Topic: [IDEA] Voxel support
- Replies: 8
- Views: 968
Re: [IDEA] Voxel support
"People disable ssao in my mod often when play Skyrim, i'm sure they will not tolerate performance impact from using voxel cone tracing." do you can have make option for disable this ? "...voxels are not a solution, because you have worse performace and lose small details, the only po...
- 10 Nov 2018, 19:14
- Forum: Other
- Topic: ARK: Survival Evolved ENB?
- Replies: 7
- Views: 1602
Re: ARK: Survival Evolved ENB?
taking advantage for this topic for ask of new core for Dx12 ray tracing will be developed someday ?