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- 08 Jul 2023, 17:52
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
Re: skyrim SSE parallax _p vs _m?
So essentially the best/only solution would be to ensure meshes which use landscape terrain textures that have an alpha channel such as cliffs, will need to be pathed (or have a texture set) pathed to a copy of the texture but with the alpha channel instead of the height map?
- 06 Jul 2023, 17:03
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
Re: skyrim SSE parallax _p vs _m?
Btw, are either of these possible thru ENB? Terrain blending on a mesh where the mesh uses a terrain texture? Excluding a terrain texture from terrain parallax via an INI exclusion list? The reason for one of the other is a lot of terrain textures are used by meshes and replacing the alpha transpare...
- 24 Jun 2023, 16:55
- Forum: Bugs
- Topic: Skyrim SE Complex Terrain Parallax fall forest
- Replies: 3
- Views: 2044
Re: Skyrim SE Complex Terrain Parallax fall forest
No further issues since swapping out textures.
- 21 Jun 2023, 20:09
- Forum: Bugs
- Topic: Skyrim SE Complex Terrain Parallax fall forest
- Replies: 3
- Views: 2044
Skyrim SE Complex Terrain Parallax fall forest
Any idea what is going on here? "see attached photos" It occurs after enabling complex terrain parallax in ENB and only in the Fall Forest have I encountered the issue. The textures all have appropriate height maps in the alpha channel and are bc7 compression. This weird pixelated shadow i...
- 20 Jun 2023, 21:18
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
Re: skyrim SSE parallax _p vs _m?
That'd make sense, so I'd only need to worry about ensuring a height map is pathed to the environmental mask array if the environmental map shader is selected. I plan to do some trials in the next couple days using T4's meshes. Also trying to help Spongeman131 with gathering information needed for a...
- 19 Jun 2023, 20:29
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
Re: skyrim SSE parallax _p vs _m?
I see, so should be one or the other. If using the environmental material shader for a BSTextureSet then the parallax texture should be slotted to the environmental mask array, and the parallax array should be left blank?
- 18 Jun 2023, 15:55
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
Re: skyrim SSE parallax _p vs _m?
Thanks. I'll experiment with it myself later and look deeper into T4's mechanism as well as the thread on complex material. I can see in the mesh the skyrim shader type is changed from parallax to environment map. I guess the only thing that doesn't make sense is some of his meshes still use a _p pa...
- 17 Jun 2023, 15:24
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
Re: skyrim SSE parallax _p vs _m?
Interesting, I'd like to do more testing in game after I get a few more details from T4... two things I don't fully understand is the _m height map looks slightly different from the _p height map... it's a bit brighter? http://icecream.me/uploads/322e33104fc40558be2892eeffd18a33.png Also his meshes ...
- 16 Jun 2023, 21:10
- Forum: Other
- Topic: skyrim SSE parallax _p vs _m?
- Replies: 12
- Views: 5396
skyrim SSE parallax _p vs _m?
Hello, I was looking at Majestic Landscape in how it handles complex parallax and it seems more advanced than what I'm accustom to. "A lot of other Parallax mods used the wrong Shader Type for Parallax Mapping via Enb. And this wrong Shader Material has issues with Single Pass Snow. While real ...
- 03 Jul 2022, 21:46
- Forum: Other
- Topic: SSE complex particle light settings.
- Replies: 1
- Views: 1421
SSE complex particle light settings.
Just curious if you can elaborate further on the difference between big range scale and distance fade? Increasing big range scale or decreasing distance fade seems to have a very similar effect in that it increases the light radius range. Are both similarly impactful on performance? Is increasing pa...