Search found 27 matches
- Author
- Message
- 13 May 2020, 12:06
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
Thanks for the updates Boris! The SSR looks spectacular now!
- 09 May 2020, 06:47
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
Water self reflection is correct. About characters i have no idea what the heck is going on, looks like driver bug or some other software messing around. I can try yours enbseries.ini, but 99.99% will not see this. I'm using the per weather configuration for the Rain Wet Surfaces. I have attached t...
- 08 May 2020, 19:01
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
https://imgur.com/a/7SK4Mcs
Here's what I'm talking about. Body Reflection glossiness values have been set below 1 in the first case, and Self Reflection is on in water settings.
Although I think that's how self reflection works, it shouldn't be so dark, should it?
Here's what I'm talking about. Body Reflection glossiness values have been set below 1 in the first case, and Self Reflection is on in water settings.
Although I think that's how self reflection works, it shouldn't be so dark, should it?
- 07 May 2020, 17:12
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
No, the only way to use it is to make some mod when all characters in game are dead and nothing moves. LMAO alright I understand Also, I don't know if this has been reported already, but for Rain Wet Surfaces, turning glossiness values for body reflections below 1 causes black artifacts. I don't kn...
- 07 May 2020, 14:42
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
Yes and no. Yes for static picture, no for dynamic moving objects, because no way to detect them and remove from applying shader. It will be very weird if snow placed always on top of any moving character, weapon, armor, etc. I can detect many of them, not far from all. Many things can't be done be...
- 06 May 2020, 09:42
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
Boris, I was wondering if it was possible for ENB to have a snow shader like in GTA V or RDR 2 during it's Christmas event (Both game maps are covered entirely in snow, and there's snow on characters too)
- 04 May 2020, 07:08
- Forum: Download
- Topic: TES Skyrim SE 0.421
- Replies: 82
- Views: 19328
Re: TES Skyrim SE 0.421
For those who have issues with eyes when using complex lights and detailed shadow, Starsight Eyes on the Nexus fixes all these issues.
- 29 Feb 2020, 12:22
- Forum: Download
- Topic: TES Skyrim SE 0.409
- Replies: 111
- Views: 21344
Re: TES Skyrim SE 0.409
I was talking about the underwater ones. But if we could get it for water too, I think it would help with low muddiness values too.
- 29 Feb 2020, 06:45
- Forum: Download
- Topic: TES Skyrim SE 0.409
- Replies: 111
- Views: 21344
Re: TES Skyrim SE 0.409
Seems like it can't be fixed then. Ah well, no worries
Boris, I was wondering if you could maybe include a slider/tweak to control the rate of caustics fading out as depth increases, and if shadow intensity decreases as we go deeper underwater (maybe something like cloud shadows?)
Boris, I was wondering if you could maybe include a slider/tweak to control the rate of caustics fading out as depth increases, and if shadow intensity decreases as we go deeper underwater (maybe something like cloud shadows?)
- 26 Feb 2020, 19:10
- Forum: Download
- Topic: TES Skyrim SE 0.409
- Replies: 111
- Views: 21344
Re: TES Skyrim SE 0.409
Boris, I'm having problems with Complex Particle Lights. Seems like they don't react to custom hair well. I'm using KS Hairdos and they don't light up correctly at certain conditions. But the eyes have a bigger problem. They don't light up at all by these lights, making the eye sockets seem hollow w...