Search found 27 matches
- Author
- Message
- 07 Jun 2020, 15:17
- Forum: Download
- Topic: TES Skyrim 0.431
- Replies: 31
- Views: 9901
Re: TES Skyrim 0.431
About Enderal stuff, just change the iBlurDeferredShadowMask (at least that's what I think it was) in the [Display] section of the EnderalPrefs.ini to something less insane than the default value (which is 128 if I remember correctly), change it to 1 for example.
- 06 Jun 2020, 11:49
- Forum: Download
- Topic: TES Skyrim 0.431
- Replies: 31
- Views: 9901
Re: TES Skyrim 0.431
Boris, thanks.
- 05 May 2020, 12:37
- Forum: Download
- Topic: TES Skyrim 0.422
- Replies: 28
- Views: 10690
Re: TES Skyrim 0.422
Boris,
thanks for fixing it.
thanks for fixing it.
- 04 May 2020, 17:06
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris,
https://i.imgur.com/6A0D0Ft.jpg
It's really quite visible assuming your monitor isn't total garbage or badly configured.
https://i.imgur.com/6A0D0Ft.jpg
It's really quite visible assuming your monitor isn't total garbage or badly configured.
- 04 May 2020, 13:53
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris,
I know textures are converted to linear space in every modern AAA game, but in none of them (to my knowledge) doing so results in crushed blacks (very visible on the dude in leather armor (as in on his armor) on your screenshots).
I know textures are converted to linear space in every modern AAA game, but in none of them (to my knowledge) doing so results in crushed blacks (very visible on the dude in leather armor (as in on his armor) on your screenshots).
- 04 May 2020, 07:16
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris,
No, the only thing I've set to 0 is SpecularIntensity (so that the issue is easier to see, SpecularIntensity has no effect on the actual look of the issue), the ones you mentioned, the issue looks the same whether they are set to 0 or some really high number.
No, the only thing I've set to 0 is SpecularIntensity (so that the issue is easier to see, SpecularIntensity has no effect on the actual look of the issue), the ones you mentioned, the issue looks the same whether they are set to 0 or some really high number.
- 03 May 2020, 14:52
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris,
look at the robe, there is no detail there where the texture was darker, that robe does not look this way without the ColorPow.
look at the robe, there is no detail there where the texture was darker, that robe does not look this way without the ColorPow.
- 03 May 2020, 11:50
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris, Here is the enbeffect and a screenshot https://i.imgur.com/ozOf7Pv.jpg of the issue, set ColorPow and the enbeffect Gamma to 2.5; any ColorPow value higher than 2.0 shows the issue, higher ones to a greater extent //+++++++++++++++++++++++++++++ //internal parameters, can be modified //++++++...
- 02 May 2020, 06:39
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris,
I've meant after the pow operation in enbeffect.
The problem is that after that everything is the way it should be but not the textures (as in they look exactly the same as if I opened a texture in gimp, kept it 8-bit, changed it's gamma, then changed it back)
I've meant after the pow operation in enbeffect.
The problem is that after that everything is the way it should be but not the textures (as in they look exactly the same as if I opened a texture in gimp, kept it 8-bit, changed it's gamma, then changed it back)
- 01 May 2020, 05:12
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 15526
Re: TES Skyrim 0.419
Boris, If they are 16-bit then why does it get completely black (that is the dark parts are still black after reversing that in enbeffect, I forgot to mention that before); if it is 16-bit then it should look the same (well, if we ignore the lighting and all that). Why does it look exactly the same ...