Search found 111 matches
- Author
- Message
- 07 Feb 2025, 14:22
- Forum: Bugs
- Topic: Specularity problem with snow from roads/rocks
- Replies: 2
- Views: 140
Re: Specularity problem with snow from roads/rocks
Okay, I'll try to find the mod that's causing the problem. I'll let you know if I manage to fix it. Thanks anyway.
- 06 Feb 2025, 20:52
- Forum: Bugs
- Topic: Specularity problem with snow from roads/rocks
- Replies: 2
- Views: 140
Specularity problem with snow from roads/rocks
Hello. I don't know if this is an ENB problem or not but I thought you could maybe help me fix it. I should point out that I previously removed/modified the meshes of the installed mods of the roads, removed/modified the textures of the snowy roads and the snow, nothing solves the problem. I also un...
- 26 Mar 2022, 13:52
- Forum: Other
- Topic: [Skyrim SE] Question about TimeToDay DawnDuration Setting
- Replies: 4
- Views: 1931
Re: [Skyrim SE] Question about TimeToDay DawnDuration Setting
I just installed 0.473. Thank you very much Boris for the functionality up to 6.00. Thank you again you are awesome.
![Rose :Rose:](./images/smilies/give_rose.gif)
![Good :good:](./images/smilies/good.gif)
![Rose :Rose:](./images/smilies/give_rose.gif)
- 16 Feb 2022, 11:00
- Forum: Other
- Topic: [Skyrim SE] Question about TimeToDay DawnDuration Setting
- Replies: 4
- Views: 1931
Re: [Skyrim SE] Question about TimeToDay DawnDuration Setting
Thank you very much !
![Good :good:](./images/smilies/good.gif)
![Yahoo! :Yahoo!:](./images/smilies/yahoo.gif)
![Good :good:](./images/smilies/good.gif)
- 15 Feb 2022, 19:25
- Forum: Other
- Topic: [Skyrim SE] Question about TimeToDay DawnDuration Setting
- Replies: 4
- Views: 1931
[Skyrim SE] Question about TimeToDay DawnDuration Setting
Hi Boris, I'm redoing my enb preset on SSE but I'm facing a problem. The DawnDuration parameter can go up to 6.00 on LE but only 4.00 on SSE, and so because of that I will probably have to redo all my Environment settings (about 300 weathers.ini) which would probably take me several months. I'm wond...
- 12 Dec 2021, 09:23
- Forum: Bugs
- Topic: [Skyrim SE] mesh with parallax buggy
- Replies: 2
- Views: 1147
Re: [Skyrim SE] mesh with parallax buggy
Ok. When I have time I will show you the places where these meshes are on the world map. So far I know there are some in Windhelm, such as the city walls and the palace of kings. but also the "ice" imperial fort. For mods I use the Vivid Landscapes series which I converted with either Cath...
- 11 Dec 2021, 23:28
- Forum: Bugs
- Topic: [Skyrim SE] mesh with parallax buggy
- Replies: 2
- Views: 1147
[Skyrim SE] mesh with parallax buggy
Hi all, I am converting my LE mods to SE and have installed the recent ENB (0.463) with parallax function normally. It turns out that the meshes work well with parallax, but some others do not work, luckily there are few of them, some mountains have the problem like rockl0xxx.nif, rockpilem0xxx.nif,...
- 25 Oct 2021, 21:28
- Forum: Other
- Topic: [Skyrim SE] Question about enbxxx.fx effects
- Replies: 2
- Views: 1446
Re: [Skyrim SE] Question about enbxxx.fx effects
So I noticed one of the main problems is that I was using the Effect.ini and Effect.txt.ini files with which I had saturated the colors a bit more. Is there an alternative to this file on SE? Another problem is that the Adaptation effect whitens all surfaces where the light hits and the sky has turn...
- 25 Oct 2021, 11:30
- Forum: Other
- Topic: [Skyrim SE] Question about enbxxx.fx effects
- Replies: 2
- Views: 1446
[Skyrim SE] Question about enbxxx.fx effects
Hi everyone, Can my old effect files effect.txt.ini, enbbloom.fx, enbdepthoffield.fx, enbeffect.fx, enbeffectprepass.fx, enblens.fx, enbsunsprite.fx, enbunderwater.fx from Skyrim LE be installed on SSE? Because I can't find my LE colors on SSE, the game image is very bland. On the other hand, the me...
- 22 Oct 2021, 11:19
- Forum: Other
- Topic: [Skyrim SE - 0.463] Multiple Weather.ini not detected
- Replies: 4
- Views: 2071
Re: [Skyrim SE - 0.463] Multiple Weather.ini not detected
Thanks very much. ![Good :good:](./images/smilies/good.gif)
![Good :good:](./images/smilies/good.gif)