Search found 7 matches
- Author
- Message
- 28 Apr 2023, 22:51
- Forum: Other
- Topic: SSAO not completely black when using ENB Processing (0.254)
- Replies: 6
- Views: 3865
Re: SSAO not completely black when using ENB Processing (0.2
If you are using a palette, check that it doesn't have a light color on the left edge. I'm far from expert, but that is one thing that might cause your blacks to not be black. Omg lol, this thread is almost a decade old, but I always had this problem too and I never figured out what it was, until n...
- 24 Jul 2020, 00:46
- Forum: Download
- Topic: TES Skyrim 0.436
- Replies: 18
- Views: 11172
Re: TES Skyrim 0.436
Hi, thanks for the update! What does the DisableEyesShadow parameter do exactly? Aside from the obvious - if it's really only disabling the shadow on eyes, why would you want to do that lol? Hi, Exalerion. Remember me?? You should really join Boris' Discord channel. There's a lot of helpful informa...
- 23 Jul 2020, 17:02
- Forum: Download
- Topic: TES Skyrim 0.436
- Replies: 18
- Views: 11172
Re: TES Skyrim 0.436
Hi, thanks for the update! What does the DisableEyesShadow parameter do exactly? Aside from the obvious - if it's really only disabling the shadow on eyes, why would you want to do that lol?
- 17 Jun 2020, 16:06
- Forum: Download
- Topic: TES Skyrim 0.431
- Replies: 31
- Views: 10283
Re: TES Skyrim 0.431
I didn't fix volumetric rays, it's in my huge todo list. Direct lighting exist because game use it and makes black sun travel back to sunrise position. Making direct light from moons is impossible for me, this require also shadows to be altered and its lot of coding and wasting performance, plus th...
- 16 Jun 2020, 23:43
- Forum: Download
- Topic: TES Skyrim 0.431
- Replies: 31
- Views: 10283
Re: TES Skyrim 0.431
Hello Boris, Have you found a solution yet for the double volumetric rays on opposite horizons? Also, why does direct lighting (from the sun) persist after it has set? It's rather immersion breaking and it also doesn't make sense at all, since nothing else emits direct light at night. Actually, I th...
- 26 May 2020, 17:32
- Forum: Download
- Topic: TES Skyrim 0.422
- Replies: 28
- Views: 10815
Re: TES Skyrim 0.422
Rays are rendered only once that's for sure. Maybe this happens because sun going below the surface and as landscape is actually single sided thing and don't have volume, rays are traced below it, go through back sides of land's triangles. I can fade out this. Okay I see, I suppose that could be po...
- 26 May 2020, 00:41
- Forum: Download
- Topic: TES Skyrim 0.422
- Replies: 28
- Views: 10815
Re: TES Skyrim 0.422
So, I'm experiencing an issue that I've never really noticed before, but I've also never really utilized the concerning effect before so I can't say it's linked to v0.422 specifically (haven't tested with other versions). The problem is about the VolumetricRays effect. It looks pretty nice, however ...