Search found 13 matches
- Author
- Message
- 13 Apr 2021, 19:03
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
the issue is fixed, thank you my good sir
- 13 Apr 2021, 14:57
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
i redownloaded the latest public version 0.453, noticed it generated IsEnderal=false in the enblocal.ini. I toogled both true and false and tested both, but problem still exists
- 13 Apr 2021, 13:26
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
sure, the location id is 0x0001F30E to teleport: coc MarkarthSilverBloodInn it occurs also with the last public version 0.453. it occurs also with other presets that use weather system (rudy enb 6.0 for example). it occurs in every interior I tested, inside sleepint giant inn, even inside the underg...
- 13 Apr 2021, 01:43
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
https://imgur.com/a/EXaJdXb <-- with the last provided dll
the location is the same, im using the same save, some camera movement before the screenshot but thats same location
the location is the same, im using the same save, some camera movement before the screenshot but thats same location
- 12 Apr 2021, 23:01
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
- 12 Apr 2021, 18:05
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
https://imgur.com/a/2DqGMh0 <-- screenshot of the location depicting the issue, also with editor showing statistics i play vanilla with the enb, only graphical mods. interior factor (output) of markarth inn is 0.00 tod factor dawn 0.00 tod factor sunrise 0.00 tod factor day 0.99 tod factor sunset 0....
- 12 Apr 2021, 14:40
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
that last dll also was not ok, im not familiar with enb documentation, im not yet a preset author just a user, but it seems it is because of weather inis in interior cells using colorpowday instead of colorpowinteriorday maybe?
- 12 Apr 2021, 01:53
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
i saw something strange in the editor weather settings, changing the colorpowday inside a interior cell (markarth inn) was in effect, i thought it was only colorpowinteriorday that was to be used
- 12 Apr 2021, 01:47
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
v0422 ok v0424 mentioned issue is very strong here EDIT: the stronger effect was because game loaded a different weather than before, but the issue still applies v0431 same as above this is in the main enbseries..ini: ColorPowSunrise=1.3 ColorPowSunset=1.0 ColorPowInteriorDay=1.06 ColorPowInteriorNi...
- 11 Apr 2021, 23:54
- Forum: NVidia
- Topic: enb 0.434+ increased lighting in interiors
- Replies: 24
- Views: 8291
Re: enb 0.434+ increased lighting in interiors
v0301 ok
v0304 ok
v0314 ok
v0319 ok
v0364 ok
v0392 ok
v0407 ok
v0419 ok
v0433 <= the change starts here
v0304 ok
v0314 ok
v0319 ok
v0364 ok
v0392 ok
v0407 ok
v0419 ok
v0433 <= the change starts here