Fair enough!
Thank you Boris!
Search found 119 matches
- Author
- Message
- 09 May 2020, 14:01
- Forum: Bugs
- Topic: [V ENB] Render Target issue
- Replies: 4
- Views: 713
- 09 May 2020, 13:42
- Forum: Bugs
- Topic: [V ENB] Render Target issue
- Replies: 4
- Views: 713
Re: [V ENB] Render Target issue
Thank you Kitsune! I actually did try the same method earlier, it worked fine when I tried to clean up before writing new stuff on the render target. :) I reported this because it's usually much better to clear the context on the CPU side rather than the GPU side. Writing 0 as a pass is a hack, whil...
- 09 May 2020, 11:43
- Forum: Bugs
- Topic: [V ENB] Render Target issue
- Replies: 4
- Views: 713
[V ENB] Render Target issue
Hey Boris, Is there a way to fix this issue or at least if you can point me to the correct direction to fix it : In a shader, discard the pixels like clip(coord.x > 0.5 || coord.y > 0.5 ? -1 : 1); Using RenderTargetRGB32F, it generates garbage as it's not clearing it up. Using RenderTargetRGBA64F, i...
- 11 Jun 2019, 19:19
- Forum: NVidia
- Topic: Nvidia RTX (Ray-Tracing) in ENB?
- Replies: 27
- Views: 38803
Re: Nvidia RTX (Ray-Tracing) in ENB?
ENB V already has ray marched AO/GI though ? If I remember correctly at least. Or am I missing the point here? I agree with what Boris said though in the first replies, RTX on other games require heavy modification of the rendering pipeline, you don't drag and drop this. RTX is hardware accelerated ...
- 15 Jan 2017, 10:44
- Forum: Other
- Topic: Skyrim SE enbseries.ini Missing Tons of Adjustables
- Replies: 3
- Views: 1461
Re: Skyrim SE enbseries.ini Missing Tons of Adjustables
Skyrim SE ENB isn't Skyrim ENB, it's a different game in the inside.
Give Boris some time to let him implement more features to the new Skyrim SE ENB
Give Boris some time to let him implement more features to the new Skyrim SE ENB
- 11 Jan 2017, 09:23
- Forum: Other
- Topic: (GTA 4) How to disable sun shafts(godrays) at night?
- Replies: 21
- Views: 16932
Re: (GTA 4) How to disable sun shafts(godrays) at night?
It's either you decrease the power of the "shafts" depending of their position, or you clamp it.
1st method should be better. You don't want full brightness of your shafts at 6am
1st method should be better. You don't want full brightness of your shafts at 6am
- 23 Oct 2016, 16:09
- Forum: Bugs
- Topic: GTA IV - Shadows are moving (with video proof)
- Replies: 2
- Views: 915
Re: GTA IV - Shadows are moving (with video proof)
Did you check your shadow quality? Because it looks very very low-res (the shadows, not the video )
Also add a commandline.txt with -norestrictions in it.
Also add a commandline.txt with -norestrictions in it.
- 24 Sep 2016, 13:41
- Forum: Effects
- Topic: [F4] Question regarding the lens effect
- Replies: 12
- Views: 6496
Re: [F4] Question regarding the lens effect
Sorry for the delay :oops: Even if i'm too late you could also try that in enbeffect.fx: this one will apply the lens dirt texture itself on the bloom, you can change the intensity of the overlay and yeah, if that's what you want... float _DirtOverlayAmount = 0.5f; bloom += lerp(dirt * _DirtOverlayA...
- 21 Sep 2016, 09:11
- Forum: Effects
- Topic: [F4] Question regarding the lens effect
- Replies: 12
- Views: 6496
Re: [F4] Question regarding the lens effect
That's quite confusing :lol: Any pictures of how it should look like? Do you want the bloom / lens flare to be clamped or the dirt texture itself ? Why don't you try to mix your texture inside the enbeffect.fx and apply that after tonemapping or something ? Or even idk change the gamma of the tex? I...
- 12 Apr 2016, 09:05
- Forum: Other
- Topic: NVidia GameWorks - will ENB ever use it? Its Open Source
- Replies: 13
- Views: 3459
Re: NVidia GameWorks - will ENB ever use it? Its Open Source
It's not open source. Read the EULA.