Search found 119 matches

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by icelaglace
09 May 2020, 14:01
Forum: Bugs
Topic: [V ENB] Render Target issue
Replies: 4
Views: 542

Re: [V ENB] Render Target issue

Fair enough!
Thank you Boris!
by icelaglace
09 May 2020, 13:42
Forum: Bugs
Topic: [V ENB] Render Target issue
Replies: 4
Views: 542

Re: [V ENB] Render Target issue

Thank you Kitsune! I actually did try the same method earlier, it worked fine when I tried to clean up before writing new stuff on the render target. :) I reported this because it's usually much better to clear the context on the CPU side rather than the GPU side. Writing 0 as a pass is a hack, whil...
by icelaglace
09 May 2020, 11:43
Forum: Bugs
Topic: [V ENB] Render Target issue
Replies: 4
Views: 542

[V ENB] Render Target issue

Hey Boris, Is there a way to fix this issue or at least if you can point me to the correct direction to fix it : In a shader, discard the pixels like clip(coord.x > 0.5 || coord.y > 0.5 ? -1 : 1); Using RenderTargetRGB32F, it generates garbage as it's not clearing it up. Using RenderTargetRGBA64F, i...
by icelaglace
11 Jun 2019, 19:19
Forum: NVidia
Topic: Nvidia RTX (Ray-Tracing) in ENB?
Replies: 27
Views: 21947

Re: Nvidia RTX (Ray-Tracing) in ENB?

ENB V already has ray marched AO/GI though ? If I remember correctly at least. Or am I missing the point here? I agree with what Boris said though in the first replies, RTX on other games require heavy modification of the rendering pipeline, you don't drag and drop this. RTX is hardware accelerated ...
by icelaglace
15 Jan 2017, 10:44
Forum: Other
Topic: Skyrim SE enbseries.ini Missing Tons of Adjustables
Replies: 3
Views: 1236

Re: Skyrim SE enbseries.ini Missing Tons of Adjustables

Skyrim SE ENB isn't Skyrim ENB, it's a different game in the inside.
Give Boris some time to let him implement more features to the new Skyrim SE ENB :)
by icelaglace
11 Jan 2017, 09:23
Forum: Other
Topic: (GTA 4) How to disable sun shafts(godrays) at night?
Replies: 21
Views: 10235

Re: (GTA 4) How to disable sun shafts(godrays) at night?

It's either you decrease the power of the "shafts" depending of their position, or you clamp it.
1st method should be better. You don't want full brightness of your shafts at 6am
by icelaglace
23 Oct 2016, 16:09
Forum: Bugs
Topic: GTA IV - Shadows are moving (with video proof)
Replies: 2
Views: 802

Re: GTA IV - Shadows are moving (with video proof)

Did you check your shadow quality? Because it looks very very low-res (the shadows, not the video :lol: )
Also add a commandline.txt with -norestrictions in it.
by icelaglace
24 Sep 2016, 13:41
Forum: Effects
Topic: [F4] Question regarding the lens effect
Replies: 12
Views: 4437

Re: [F4] Question regarding the lens effect

Sorry for the delay :oops: Even if i'm too late you could also try that in enbeffect.fx: this one will apply the lens dirt texture itself on the bloom, you can change the intensity of the overlay and yeah, if that's what you want... float _DirtOverlayAmount = 0.5f; bloom += lerp(dirt * _DirtOverlayA...
by icelaglace
21 Sep 2016, 09:11
Forum: Effects
Topic: [F4] Question regarding the lens effect
Replies: 12
Views: 4437

Re: [F4] Question regarding the lens effect

That's quite confusing :lol: Any pictures of how it should look like? Do you want the bloom / lens flare to be clamped or the dirt texture itself ? Why don't you try to mix your texture inside the enbeffect.fx and apply that after tonemapping or something ? Or even idk change the gamma of the tex? I...
by icelaglace
12 Apr 2016, 09:05
Forum: Other
Topic: NVidia GameWorks - will ENB ever use it? Its Open Source
Replies: 13
Views: 3097

Re: NVidia GameWorks - will ENB ever use it? Its Open Source

It's not open source. Read the EULA.