mindflux wrote: ↑11 Jan 2022, 16:27
That's great to hear, you're very welcome.
Well, seems like footprints meshes are also ignoring shadows. (They are bright during day or near fire despite being in shadowed zone.
Any suggestions please =)
mindflux wrote: ↑10 Jan 2022, 19:21
You probably mean the particle effect and not the footprint itself? If yes, first try setting the lighting influence parameter in the effect shader property to 255.