Search found 4 matches

  • Author
  • Message
by hugznotthugzkidz
08 Jan 2013, 21:03
Forum: Download
Topic: TES Skyrim 0.131 (renamed 0.130 topic)
Replies: 134
Views: 37426

Re: TES Skyrim 0.130

Does anybody have an enbeffectprepass that has DOF/Hexagonal Bokeh enabled? The one I am currently using is Matso Immersive Effects and causes a bluish green tint to appear in certain interiors like Fort Greymoor, and appears when I use certain magic spells or use a Dragon Shout. This only happens i...
by hugznotthugzkidz
08 Nov 2012, 19:45
Forum: Download
Topic: TES Skyrim 0.120 beta
Replies: 170
Views: 48582

Re: TES Skyrim 0.120 beta

[BLOOM] AmountDay=0.35 <--Controls the bloom that gives it that fuzzy effect. [ENVIRONMENT] DirectLightingIntensityDay=1.0 <--Controls exposure. Gives the overall scene richer and saturated colors. DirectLightingCurveDay=1.0 <--I think this parameter controls the warmness of the overall scene. Decre...
by hugznotthugzkidz
04 Oct 2012, 02:52
Forum: Download
Topic: TES Skyrim 0.119
Replies: 139
Views: 52139

Re: TES Skyrim 0.119

Hello, I've been messing around with ENB settings, and for some reason the transition from Day to Night and Night to Day is very sudden, like it doesn't gradually transition correctly. For instance, when the in-game time is at 6.00pm (sundown, so it's partially dark, but with some sun) and when say ...
by hugznotthugzkidz
08 Sep 2012, 22:10
Forum: Download
Topic: TES Skyrim 0.119
Replies: 139
Views: 52139

Re: TES Skyrim 0.119

I noticed in SkyRealism you were able to reduce the water transparency when SSAO is enabled, but you also have a majority of the variables at 1.0 especially gamma curve. Gamma curve, and a combination of adjusting bloom, ambient lighting and exposure, is what I've been using to fix the water transpa...