Search found 4 matches
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- 08 Jan 2013, 21:03
- Forum: Download
- Topic: TES Skyrim 0.131 (renamed 0.130 topic)
- Replies: 134
- Views: 37426
Re: TES Skyrim 0.130
Does anybody have an enbeffectprepass that has DOF/Hexagonal Bokeh enabled? The one I am currently using is Matso Immersive Effects and causes a bluish green tint to appear in certain interiors like Fort Greymoor, and appears when I use certain magic spells or use a Dragon Shout. This only happens i...
- 08 Nov 2012, 19:45
- Forum: Download
- Topic: TES Skyrim 0.120 beta
- Replies: 170
- Views: 48582
Re: TES Skyrim 0.120 beta
[BLOOM] AmountDay=0.35 <--Controls the bloom that gives it that fuzzy effect. [ENVIRONMENT] DirectLightingIntensityDay=1.0 <--Controls exposure. Gives the overall scene richer and saturated colors. DirectLightingCurveDay=1.0 <--I think this parameter controls the warmness of the overall scene. Decre...
- 04 Oct 2012, 02:52
- Forum: Download
- Topic: TES Skyrim 0.119
- Replies: 139
- Views: 52139
Re: TES Skyrim 0.119
Hello, I've been messing around with ENB settings, and for some reason the transition from Day to Night and Night to Day is very sudden, like it doesn't gradually transition correctly. For instance, when the in-game time is at 6.00pm (sundown, so it's partially dark, but with some sun) and when say ...
- 08 Sep 2012, 22:10
- Forum: Download
- Topic: TES Skyrim 0.119
- Replies: 139
- Views: 52139
Re: TES Skyrim 0.119
I noticed in SkyRealism you were able to reduce the water transparency when SSAO is enabled, but you also have a majority of the variables at 1.0 especially gamma curve. Gamma curve, and a combination of adjusting bloom, ambient lighting and exposure, is what I've been using to fix the water transpa...