Search found 391 matches

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by ZeroKing
29 Jul 2020, 01:11
Forum: Download
Topic: TES Skyrim 0.436
Replies: 18
Views: 7709

Re: TES Skyrim 0.436

So far, working as intended. I just need a clarification regarding the EnableCubemap feature for RAINWETSURFACES. Would I need have a separate image file with a cubemap texture to use this? Additionally, a request. Is it possible having a separate .ini file (under _weatherlist.ini) to have it as set...
by ZeroKing
02 Jul 2020, 14:42
Forum: Download
Topic: TES Skyrim 0.433
Replies: 5
Views: 3252

Re: TES Skyrim 0.433

@Boris

I will have to investigate what is causing this issue; most likely shader issue on my end. I will leave an update soon.
by ZeroKing
01 Jul 2020, 02:46
Forum: Download
Topic: TES Skyrim 0.433
Replies: 5
Views: 3252

Re: TES Skyrim 0.433

Hey Boris. This version seems to force interiors to use exterior parameter values.

For instance, if I am inside Breezehome, to make any changes to direct lighting during the day, I will have to use DirectLightingIntensityDay instead of DirectLightingIntensityInteriorDay.
by ZeroKing
24 Mar 2020, 14:35
Forum: ENBSeries
Topic: TES Skyrim
Replies: 22356
Views: 5982025

Re: TES Skyrim

https://pbs.twimg.com/media/ET2QRyOXkAAqJJ3?format=jpg&name=4096x4096 https://pbs.twimg.com/media/ET2QS7qXYAEJV18?format=jpg&name=4096x4096 https://pbs.twimg.com/media/ET2QT56X0AEsTzf?format=jpg&name=4096x4096 https://pbs.twimg.com/media/ET2QUxlXQAUbGcA?format=jpg&name=4096x4096
by ZeroKing
23 Mar 2020, 18:37
Forum: Download
Topic: TES Skyrim 0.407
Replies: 48
Views: 11337

Re: TES Skyrim 0.407

@all
Aye, 'tis been quite some time. Great to see some familiar faces 'round these parts.

Will be testing out the newest binary today, leave some bug reports, if there's any needed.
by ZeroKing
22 Mar 2020, 17:03
Forum: Download
Topic: TES Skyrim 0.407
Replies: 48
Views: 11337

Re: TES Skyrim 0.407

I noticed the same regarding those two parameters. I can't seem to get Reflection Intensity or Power to do anything either.
by ZeroKing
25 Oct 2019, 21:10
Forum: Effects
Topic: [DX9 and DX11] Darken Distance
Replies: 8
Views: 10488

Re: [DX9 and DX11] Darken Distance

Hey guys,

Is there a way to implement a sort of gradient between the foreground to the distance? Say, for the instance, you can choose a foreground tint and then transition to the distance tint that is already implemented in the included code.

Thanks for the code and help! :)
by ZeroKing
10 Jan 2019, 18:29
Forum: Other
Topic: Request: Edge Detection using Focus in Depth of Field DX9
Replies: 4
Views: 704

Re: Request: Edge Detection using Focus in Depth of Field DX

@ENBSeries

Thank you, I think I got it working. I appreciate the help.
by ZeroKing
10 Jan 2019, 17:50
Forum: Effects
Topic: [DX9 and DX11] Darken Distance
Replies: 8
Views: 10488

Re: [DX9 and DX11] Darken Distance

Thank you. The more unique effects, the better :)
by ZeroKing
10 Jan 2019, 16:23
Forum: Other
Topic: Request: Edge Detection using Focus in Depth of Field DX9
Replies: 4
Views: 704

Re: Request: Edge Detection using Focus in Depth of Field DX

@ENBSeries I should apologize, I did not elaborate further. Say, you want edge detection only for objects in the focus area, rather than doing so for all objects. I believe the enbeffectprepass example file uses a depth function to determine which skinned objects will have the edge detection effect,...