Search found 391 matches
- Author
- Message
- 29 Jul 2020, 01:11
- Forum: Download
- Topic: TES Skyrim 0.436
- Replies: 18
- Views: 7790
Re: TES Skyrim 0.436
So far, working as intended. I just need a clarification regarding the EnableCubemap feature for RAINWETSURFACES. Would I need have a separate image file with a cubemap texture to use this? Additionally, a request. Is it possible having a separate .ini file (under _weatherlist.ini) to have it as set...
- 02 Jul 2020, 14:42
- Forum: Download
- Topic: TES Skyrim 0.433
- Replies: 5
- Views: 3271
Re: TES Skyrim 0.433
@Boris
I will have to investigate what is causing this issue; most likely shader issue on my end. I will leave an update soon.
I will have to investigate what is causing this issue; most likely shader issue on my end. I will leave an update soon.
- 01 Jul 2020, 02:46
- Forum: Download
- Topic: TES Skyrim 0.433
- Replies: 5
- Views: 3271
Re: TES Skyrim 0.433
Hey Boris. This version seems to force interiors to use exterior parameter values.
For instance, if I am inside Breezehome, to make any changes to direct lighting during the day, I will have to use DirectLightingIntensityDay instead of DirectLightingIntensityInteriorDay.
For instance, if I am inside Breezehome, to make any changes to direct lighting during the day, I will have to use DirectLightingIntensityDay instead of DirectLightingIntensityInteriorDay.
- 24 Mar 2020, 14:35
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6009103
Re: TES Skyrim
https://pbs.twimg.com/media/ET2QRyOXkAAqJJ3?format=jpg&name=4096x4096 https://pbs.twimg.com/media/ET2QS7qXYAEJV18?format=jpg&name=4096x4096 https://pbs.twimg.com/media/ET2QT56X0AEsTzf?format=jpg&name=4096x4096 https://pbs.twimg.com/media/ET2QUxlXQAUbGcA?format=jpg&name=4096x4096
- 23 Mar 2020, 18:37
- Forum: Download
- Topic: TES Skyrim 0.407
- Replies: 48
- Views: 11488
Re: TES Skyrim 0.407
@all
Aye, 'tis been quite some time. Great to see some familiar faces 'round these parts.
Will be testing out the newest binary today, leave some bug reports, if there's any needed.
Aye, 'tis been quite some time. Great to see some familiar faces 'round these parts.
Will be testing out the newest binary today, leave some bug reports, if there's any needed.
- 22 Mar 2020, 17:03
- Forum: Download
- Topic: TES Skyrim 0.407
- Replies: 48
- Views: 11488
Re: TES Skyrim 0.407
I noticed the same regarding those two parameters. I can't seem to get Reflection Intensity or Power to do anything either.
- 25 Oct 2019, 21:10
- Forum: Effects
- Topic: [DX9 and DX11] Darken Distance
- Replies: 8
- Views: 10534
Re: [DX9 and DX11] Darken Distance
Hey guys,
Is there a way to implement a sort of gradient between the foreground to the distance? Say, for the instance, you can choose a foreground tint and then transition to the distance tint that is already implemented in the included code.
Thanks for the code and help!
Is there a way to implement a sort of gradient between the foreground to the distance? Say, for the instance, you can choose a foreground tint and then transition to the distance tint that is already implemented in the included code.
Thanks for the code and help!
- 10 Jan 2019, 18:29
- Forum: Other
- Topic: Request: Edge Detection using Focus in Depth of Field DX9
- Replies: 4
- Views: 721
Re: Request: Edge Detection using Focus in Depth of Field DX
@ENBSeries
Thank you, I think I got it working. I appreciate the help.
Thank you, I think I got it working. I appreciate the help.
- 10 Jan 2019, 17:50
- Forum: Effects
- Topic: [DX9 and DX11] Darken Distance
- Replies: 8
- Views: 10534
Re: [DX9 and DX11] Darken Distance
Thank you. The more unique effects, the better
- 10 Jan 2019, 16:23
- Forum: Other
- Topic: Request: Edge Detection using Focus in Depth of Field DX9
- Replies: 4
- Views: 721
Re: Request: Edge Detection using Focus in Depth of Field DX
@ENBSeries I should apologize, I did not elaborate further. Say, you want edge detection only for objects in the focus area, rather than doing so for all objects. I believe the enbeffectprepass example file uses a depth function to determine which skinned objects will have the edge detection effect,...