Search found 134 matches
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- 09 Oct 2021, 22:02
- Forum: Download
- Topic: GTA 5 0.456
- Replies: 21
- Views: 17740
Re: GTA 5 0.456
Thanks! I can confirm that the fix works!
- 09 Oct 2021, 17:35
- Forum: Download
- Topic: GTA 5 0.456
- Replies: 21
- Views: 17740
Re: GTA 5 0.456
Definitely the game was changed, because the problem is also observed in vanilla game.
- 09 Oct 2021, 16:23
- Forum: Download
- Topic: GTA 5 0.456
- Replies: 21
- Views: 17740
Re: GTA 5 0.456
I just tried other shadow types and results are unexpected, at least for me. Skylighting works properly with MSAA enabled only when AMD CHS or NVIDIA PCSS is chosen. It doesn't work when using the original game's shadows. It doesn't matter if I choose sharp, soft etc. Thanks for your suggestion.
- 08 Oct 2021, 21:16
- Forum: Download
- Topic: GTA 5 0.456
- Replies: 21
- Views: 17740
Re: GTA 5 0.456
Sorry for the double post, but I figured out what is wrong with skylighting effect. It simply doesn't work when MSAA is enabled. It's strange and looks like RTX 30 specific issue, because I played the game a lot with MSAA and skylighting on my old gpu before and didn't see the issue. Just FYI. As lo...
- 04 Aug 2021, 13:41
- Forum: Download
- Topic: GTA 5 0.456
- Replies: 21
- Views: 17740
Re: GTA 5 0.456
Has anyone noticed skylighting working incorrectly on RTX 30xx series? When skylighting is enabled, everything in shadows is just a bit darker. On the edges of shadows ambient lighting should be a bit brighter, but isn't. To understand what I mean, here are screenshots: Skylighting on: https://i.img...
- 02 Oct 2020, 16:08
- Forum: Download
- Topic: GTA 5 0.446 PATREON
- Replies: 2
- Views: 3912
Re: GTA 5 0.446 PATREON
Hi Boris, I'm so sorry about that your early access versions of the mod have been stolen. There will always be someone who is unfair and who doesn't know how much time you gave to do what you did. This is impressive. A lot of your graphics effects were years ahead of its time. SSAO/SSIL, screen spac...
- 15 Jun 2019, 12:57
- Forum: Download
- Topic: GTA 5 0.387
- Replies: 57
- Views: 30977
Re: GTA 5 0.387
The "deferred_lightingms.fxc" shader file in the install package for VisualV (commonly used graphics mod) conflicts with ENB and prevents the puddle reflections from being displayed. I've changed a draw distance of puddles in the shader, so it can conflict with ENB. I don't know how Boris...
Re: GTA SA
I hope it will be released. It would be a good time to come back to San Andreas
- 24 Sep 2018, 17:28
- Forum: Download
- Topic: GTA 5 0.351
- Replies: 195
- Views: 39234
Re: GTA 5 0.351
What a stupidity from my side, I used a structure of floats and it didn't work, but I tried your code with array of floats and works... Anyway, thanks for your effort. You are the best!
- 24 Sep 2018, 17:13
- Forum: Download
- Topic: GTA 5 0.351
- Replies: 195
- Views: 39234
Re: GTA 5 0.351
Ok, thanks. I'll check it.