Search found 9 matches
- Author
- Message
- 21 Mar 2024, 00:23
- Forum: Other
- Topic: How can i implement the Range Function from the Blur and Sharp effect?
- Replies: 3
- Views: 1705
Re: How can i implement the Range Function from the Blur and Sharp effect?
If i get it right what you want, need to multiply pixeloffset by range, that's enough. Add next line after pixeloffset.y *= ScreenSize.z; for this, like pixeloffset *= BlurRange1; Sorry i didn't write properly, this is the actual CA code. float3 PS_ChromaticAberration(VS_OUTPUT_POST IN, float4 vPos...
- 19 Mar 2024, 22:05
- Forum: Other
- Topic: How can i implement the Range Function from the Blur and Sharp effect?
- Replies: 3
- Views: 1705
How can i implement the Range Function from the Blur and Sharp effect?
I want to implement the range function from the Blur and Sharp effects that are in enbpostpass to a Chromatic Abberation shader. I have made multiple tries but couldn't get it to work. Chromatic Abberation Effect : float3 PS_ChromaticAberration(VS_OUTPUT_POST IN, float4 vPos : SV_Position0) : SV_Tar...
- 09 Mar 2024, 22:21
- Forum: Other
- Topic: How to export Rain and Weather info from ASI to shader in GTA 5?
- Replies: 3
- Views: 1481
- 08 Mar 2024, 21:55
- Forum: Other
- Topic: How to export Rain and Weather info from ASI to shader in GTA 5?
- Replies: 3
- Views: 1481
How to export Rain and Weather info from ASI to shader in GTA 5?
So, i'm trying to create an ASI plugin that allows to export live game info to shaders for GTA 5. I know that ENB already has those, but as i said, i'm trying to learn it. I came up with this but it doesn't works. float Rain = 0.0; void RainData() { int RainValue = GAMEPLAY::GET_RAIN_LEVEL(); if (Ra...
- 05 Dec 2023, 23:19
- Forum: Other
- Topic: Making a smoother Contrast Equation
- Replies: 1
- Views: 5948
Making a smoother Contrast Equation
Hey i'm making a Contrast effect and i'm using this equation : color.rgb = (color.rgb - 0.5) * Contrast + 0.5;. However, it's not really smooth and creates dark areas. Any idea of another smoother equation?
- 04 Oct 2023, 18:11
- Forum: Other
- Topic: How can i make a LUT Shader with a dropdown selector
- Replies: 1
- Views: 2431
How can i make a LUT Shader with a dropdown selector
Hey, i learned a lot of things and now i'm trying to make a LUT Shader, but idk how to make a shader for a dropdown selector that changes the lut texture which is 4096x64px. I'd also try to add a Intensity, Black/White Input and Black/White Output. So how do i proceed?
- 29 Sep 2023, 23:30
- Forum: Other
- Topic: How to make Day/Night settings for CC effects in enbeffect.fx for GTA 5?
- Replies: 1
- Views: 3147
How to make Day/Night settings for CC effects in enbeffect.fx for GTA 5?
Following my previous topic, i'm now trying to make the CC Effects have a separate Day and Night Setting for GTA 5, i have an idea of how it should work but i dont know how to proceed.
- 28 Sep 2023, 21:07
- Forum: Other
- Topic: How to make CC effects in GTA 5 work with UseOriginalPostProcessing enabled in enbeffect.fx?
- Replies: 2
- Views: 1707
Re: How to make CC effects in GTA 5 work with UseOriginalPostProcessing enabled in enbeffect.fx?
If you mean color correction, in the enbeffect.fx copy from #ifdef E_CC_PROCEDURAL till end of #endif //E_CC_PROCEDURAL all the code to the place before this line "r0.xyz = log2(r0.xyz);" and then just need to write new variables to match them. Like float3 color = r0.xyz; and later r0.xyz...
- 27 Sep 2023, 23:49
- Forum: Other
- Topic: How to make CC effects in GTA 5 work with UseOriginalPostProcessing enabled in enbeffect.fx?
- Replies: 2
- Views: 1707
How to make CC effects in GTA 5 work with UseOriginalPostProcessing enabled in enbeffect.fx?
I use ENB v0.492 and i've been trying to make them work but i don't understand much from the Vanilla post processing code, so if any of you guys know how, please let me know, i just started learning HLSL and i'm trying to figure this out.