Try setting EnableTerrainBlending=0 in enbseries.ini, then delete your enbcache.
If you want to play with terrain blending, you can try adding "dxvk.enableGraphicsPipelineLibrary = False" to your dxvk.conf file, which should be placed next to your SkyrimSE binary. This worked for me.
Search found 4 matches
- Author
- Message
- 25 Jan 2025, 23:34
- Forum: Bugs
- Topic: Skyrim SE WINEVULKAN Loader Thunk - Assertion Failed
- Replies: 1
- Views: 4224
- 03 Jul 2024, 23:16
- Forum: Bugs
- Topic: Skyrim SE possible enb bug
- Replies: 8
- Views: 7280
Re: Skyrim SE possible enb bug
<r>GPU is RX7900 XTX. Here's a still from the video that shows the issue: <URL url="https://imgur">https://imgur</URL>. com/a/fRn4Pdx<br/> <br/> I can reproduce it by just spawning into Riverwood from the main menu and walking around. I tested it with all other mods disabled (Vanilla Skyrim + ENB bi...
- 03 Jul 2024, 01:30
- Forum: Bugs
- Topic: Skyrim SE possible enb bug
- Replies: 8
- Views: 7280
Re: Skyrim SE possible enb bug
I'm experiencing this as well, video taken around 4PM with clear weather (0x81A): https://imgur .com/a/Etg3WEx
Seems to be happening on the v.502 binary. The v0.499 binary I've been using hasn't had this problem.
Seems to be happening on the v.502 binary. The v0.499 binary I've been using hasn't had this problem.
- 18 Jun 2024, 01:40
- Forum: Bugs
- Topic: Skyrim SE Sun Position
- Replies: 1
- Views: 2844
Skyrim SE Sun Position
I'd like to use the "More Plausible South Side Sun" mod that changes fSunYExtreme from 40 to -200. Unfortunately this seems to disable ENBs VolumetricRays and SunRays. I followed this post through, and it seems like there was an update to allow this type of change? http://enbseries.enbdev....