Search found 136 matches

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by roxahris
15 Apr 2018, 10:36
Forum: Download
Topic: TES Skyrim VR 0.332 beta
Replies: 20
Views: 3529

Re: TES Skyrim VR 0.332 beta

skyrimprefs.ini
For me, the startup video has been broken since SE, with it jumping around the screen in both games in the same broken way every other time I start it.
by roxahris
14 Apr 2018, 21:55
Forum: Download
Topic: TES Skyrim VR 0.332 beta
Replies: 20
Views: 3529

Re: TES Skyrim VR 0.332 beta

I tested, but I also have an Oculus, so you might already know of these. I dropped in the files from my preset. It looks like the lens effect textures are stretched across both eyes. There's also a strange offset in the bloom. (image) It looks like it's stretched across both eyes. (image) Edit: This...
by roxahris
05 Apr 2018, 09:43
Forum: Download
Topic: TES Skyrim SE 0.330
Replies: 87
Views: 15947

Re: TES Skyrim SE 0.330

I tried the PSVR on my GTX 1070 FE for both the "mono" mode (a big theater screen) and the 3d VR mode, and I didn't like the low resolution in the 3d VR mode. The 3d VR mode requires a huge performance GPU/CPU to produce 720p or above with 45fps or more. Each eye will need to receive more...
by roxahris
28 Mar 2018, 13:12
Forum: Download
Topic: TES Skyrim SE 0.330
Replies: 87
Views: 15947

Re: TES Skyrim SE 0.330

The whole idea of the visor fad is flawed. Nobody bothered to point out to the developers that between 18-20% of people CAN'T EVEN SEE conventional 3D. That is investing in a particular device that alienates up to 1/5th of your potential consumer base out the gate? This is correct, but you are wron...
by roxahris
27 Mar 2018, 20:42
Forum: General
Topic: VR mod
Replies: 51
Views: 15449

Re: VR mod

I'm the opposite. I like VR. It has lots of potential, and even at the moment it's quite good. Fallout 4 in VR is much better than plain Fallout 4, mostly because Fallout 4's stupid simplifications make a lot more sense when you're an invisible camera shooting a floating gun with a floating terminal...
by roxahris
05 Dec 2017, 12:24
Forum: Effects
Topic: Triangular Dither
Replies: 7
Views: 17744

Re: Triangular Dither

This is something I worked on for the last update to my ENB, though I chose to err on the side of less noise (and thus potentially more perceptual banding) in the face of some comments I received about my previous implementation. Is there any reason you chose effect.txt? In my testing, it applied be...
by roxahris
13 Oct 2017, 15:07
Forum: Download
Topic: Fallout 4 0.317
Replies: 61
Views: 17175

Re: Fallout 4 0.317

I'm not sure if this falls under the same problem as with the specular. Detail shadows and cloud shadows have some problems interacting with lights in shadowed areas, though the lighting seems normal without them. Example 1 ( None , cloud on , detailed on ) Example 2 ( None , detailed on ) From Diam...
by roxahris
12 Oct 2017, 11:32
Forum: Download
Topic: Fallout 4 0.317
Replies: 61
Views: 17175

Re: Fallout 4 0.317

Wow, the detailed shadows make a gigantic difference! Thank you once again for your hard work. edit: Cloud shadows appear to be working with NAC for me, though they exhibit the aforementioned bugs of not occluding specular lighting (or IL). With regards to noisiness, have you considered using a text...
by roxahris
07 Oct 2017, 00:27
Forum: Effects
Topic: [SLE / SSE / FO4] Depth of Field
Replies: 259
Views: 155884

Re: [Skyrim SE] Advanced Depth of Field

You've assumed wrong, I'm afraid. Postpass is applied before TAA. Vanilla DoF is applied after TAA and other effects, including all ENB ones. So, if the lens distortion is pinching the image, then what the bokeh DoF in Fallout 4 is getting is pinched colour and the original depth, leading to the dis...
by roxahris
04 Oct 2017, 12:40
Forum: Download
Topic: Fallout 4 0.316
Replies: 14
Views: 5428

Re: Fallout 4 0.316

Wow, looks fantastic! Thank you for your hard work.