skyrimprefs.ini
For me, the startup video has been broken since SE, with it jumping around the screen in both games in the same broken way every other time I start it.
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- 15 Apr 2018, 10:36
- Forum: Download
- Topic: TES Skyrim VR 0.332 beta
- Replies: 20
- Views: 3529
- 14 Apr 2018, 21:55
- Forum: Download
- Topic: TES Skyrim VR 0.332 beta
- Replies: 20
- Views: 3529
Re: TES Skyrim VR 0.332 beta
I tested, but I also have an Oculus, so you might already know of these. I dropped in the files from my preset. It looks like the lens effect textures are stretched across both eyes. There's also a strange offset in the bloom. (image) It looks like it's stretched across both eyes. (image) Edit: This...
- 05 Apr 2018, 09:43
- Forum: Download
- Topic: TES Skyrim SE 0.330
- Replies: 87
- Views: 15947
Re: TES Skyrim SE 0.330
I tried the PSVR on my GTX 1070 FE for both the "mono" mode (a big theater screen) and the 3d VR mode, and I didn't like the low resolution in the 3d VR mode. The 3d VR mode requires a huge performance GPU/CPU to produce 720p or above with 45fps or more. Each eye will need to receive more...
- 28 Mar 2018, 13:12
- Forum: Download
- Topic: TES Skyrim SE 0.330
- Replies: 87
- Views: 15947
Re: TES Skyrim SE 0.330
The whole idea of the visor fad is flawed. Nobody bothered to point out to the developers that between 18-20% of people CAN'T EVEN SEE conventional 3D. That is investing in a particular device that alienates up to 1/5th of your potential consumer base out the gate? This is correct, but you are wron...
Re: VR mod
I'm the opposite. I like VR. It has lots of potential, and even at the moment it's quite good. Fallout 4 in VR is much better than plain Fallout 4, mostly because Fallout 4's stupid simplifications make a lot more sense when you're an invisible camera shooting a floating gun with a floating terminal...
- 05 Dec 2017, 12:24
- Forum: Effects
- Topic: Triangular Dither
- Replies: 7
- Views: 17824
Re: Triangular Dither
This is something I worked on for the last update to my ENB, though I chose to err on the side of less noise (and thus potentially more perceptual banding) in the face of some comments I received about my previous implementation. Is there any reason you chose effect.txt? In my testing, it applied be...
- 13 Oct 2017, 15:07
- Forum: Download
- Topic: Fallout 4 0.317
- Replies: 61
- Views: 17192
Re: Fallout 4 0.317
I'm not sure if this falls under the same problem as with the specular. Detail shadows and cloud shadows have some problems interacting with lights in shadowed areas, though the lighting seems normal without them. Example 1 ( None , cloud on , detailed on ) Example 2 ( None , detailed on ) From Diam...
- 12 Oct 2017, 11:32
- Forum: Download
- Topic: Fallout 4 0.317
- Replies: 61
- Views: 17192
Re: Fallout 4 0.317
Wow, the detailed shadows make a gigantic difference! Thank you once again for your hard work. edit: Cloud shadows appear to be working with NAC for me, though they exhibit the aforementioned bugs of not occluding specular lighting (or IL). With regards to noisiness, have you considered using a text...
- 07 Oct 2017, 00:27
- Forum: Effects
- Topic: [SLE / SSE / FO4] Depth of Field
- Replies: 259
- Views: 156363
Re: [Skyrim SE] Advanced Depth of Field
You've assumed wrong, I'm afraid. Postpass is applied before TAA. Vanilla DoF is applied after TAA and other effects, including all ENB ones. So, if the lens distortion is pinching the image, then what the bokeh DoF in Fallout 4 is getting is pinched colour and the original depth, leading to the dis...
- 04 Oct 2017, 12:40
- Forum: Download
- Topic: Fallout 4 0.316
- Replies: 14
- Views: 5431
Re: Fallout 4 0.316
Wow, looks fantastic! Thank you for your hard work.