It's clear and expected ^^
No problem !
Keep the good work.
Search found 199 matches
- Author
- Message
- 12 Oct 2014, 19:47
- Forum: Graphic
- Topic: Any compatible ENB for Final Fantasy XIII PC ?
- Replies: 2
- Views: 4938
- 12 Oct 2014, 14:57
- Forum: Graphic
- Topic: Any compatible ENB for Final Fantasy XIII PC ?
- Replies: 2
- Views: 4938
Any compatible ENB for Final Fantasy XIII PC ?
Hi ! First thank you for your work Boris !!! Another question, not only for you, but for everybody. I don't have currently the game but I am interested in it. The problem is the copy/pasted port from ps3. There isn't even settings ! Just windowed or fullscreen (ALT+Enter works the same...). So only ...
- 04 May 2014, 15:28
- Forum: Download
- Topic: Dark Souls 2 v0257
- Replies: 329
- Views: 71038
Re: Dark Souls 2 v0257
In testing thread i got very bad results, crashing occur without any chance to be detected by trials and errors method and differently for all users. Don't know what to do then, drop development at all? If ENB crashes for some people and you don't manage to find a common cause, just go on for peopl...
- 30 Mar 2014, 02:51
- Forum: Download
- Topic: TES Skyrim 0.252
- Replies: 128
- Views: 43168
Re: TES Skyrim 0.252
@jafin16 I am using The Grim and Somber ENB for ENB 0.252 with 335.23 Nvidia Drivers. I get a little ghosting when turning around but not something disturbing (I really have to stare my screen to perceive it). Maybe my ini settings are responsible or the fact I am using a Nvidia GPU, I don't know. I...
- 29 Mar 2014, 18:54
- Forum: Download
- Topic: TES Skyrim 0.252
- Replies: 128
- Views: 43168
Re: TES Skyrim 0.252
@jafin16 : Just to say 2k textures for landscape and 1k/512 for clothes/clutter with a demanding ENB and ugrid>5 is fine with a good 2gb video card. A stable 30/35 fps with only sometime 0.5s of stuttering when turning around. With 0.252, stuttering is a lot less present for me ! Thank you Boris ! N...
- 02 Mar 2014, 18:27
- Forum: Download
- Topic: TES Skyrim 0.251
- Replies: 332
- Views: 107070
Re: TES Skyrim 0.251
I really don't understand why Boris cares more about alpha version's users than about the others !
Stopped updating enb because of CTDs coming back.
Stopped updating enb because of CTDs coming back.
- 05 Feb 2014, 15:05
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 700797
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Can a few people with a lot of MOD's send me the list of your MOD's you have in a PM? Who don't get crashes at all anymore? It will make it easier for me to pinpoint which one of my MOD's are casuing crashes, so I can cross out any similarities. PLEASE I published my list at page 27 (first post). I...
- 28 Jan 2014, 21:13
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 700797
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
For the people running Dance of Death, are you also running a perk overhaul ? I had a lot of issues with this mod up until I realized that I had to turn off the perk flag in the MCM whilst using TTRSO. @Wojtab Check back on page 5 of this thread :D I think you may find this has been done, although ...
- 28 Jan 2014, 18:49
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 700797
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
@sheson To complete Sheson, I advise BOSS GUI for everyone to diagnose possible issues (and sort mods pretty safely) and WyreBash for sorting and creating Bash Patch. Boss tells you if a mod has dirty edits or CK issues. After, Tes5Edit to clean dirty edits, and reduce memory issues (like above). V...
- 28 Jan 2014, 15:38
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 700797
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
@keithinhanoi Thanks for your tips ! I first suspected Ugrid so went down to 9. But It's not the problem (even if 9 is smoother so let it like that : 11 was just a test to begin with). I think time is the factor, not the places (in same places, usually smooth, and became smooth again when exit and ...