Search found 13 matches
- Author
- Message
- 14 Jan 2013, 23:24
- Forum: Bugs
- Topic: Skyrim - no SSAO in cells without sky
- Replies: 25
- Views: 7069
Re: Skyrim - no SSAO in cells without sky
I can confim this issue, SSAO is missing in interiors.
- 10 Jan 2013, 11:14
- Forum: Download
- Topic: TES Skyrim 0.132
- Replies: 153
- Views: 36012
Re: TES Skyrim 0.132
Is SSAO supposed to look like this? Very darkened, with haloing around everything.
AOMixingType=2/3
AOMixingType=0/1, has no effect whatsoever.
AOMixingType=2/3
AOMixingType=0/1, has no effect whatsoever.
- 10 Jan 2013, 03:46
- Forum: Other
- Topic: Custom Tonemapping
- Replies: 3
- Views: 1504
Re: Custom Tonemapping
Considering that the default setting can't even map pure white to much more than a light grey, and that adjusting the saturation somehow affects the brightness, I'd say that's pretty broken.
- 10 Jan 2013, 00:43
- Forum: Other
- Topic: Custom Tonemapping
- Replies: 3
- Views: 1504
Custom Tonemapping
So, seeing how the default tonemapping is completely broken, the custom one already available in the effects forum being not much better, and the only one approaching anything usable being mode 2 with severe value tweaking, I figure I need to write my own code to get it to actually look good. Proble...
- 10 Jan 2013, 00:35
- Forum: ATI/AMD
- Topic: Skyrim, enb, and MSI on-screen display server
- Replies: 11
- Views: 13671
Re: Skyrim, enb, and MSI on-screen display server
You need to enable "compatibility with modified direct 3d" inside the OSD server settings. It will minimize the game when you launch it, alternatively you can do this yourself. Wait until you hear the music playing, then switch back to the game.
- 10 Jan 2013, 00:32
- Forum: Performance
- Topic: particles = slowdown
- Replies: 1
- Views: 1514
particles = slowdown
.119 skyrim
with all advanced effects disabled, performance is exactly equal to vanilla, as expected.
But as soon as a lot of particles are in view, snow storm, smoke etc. enb has serious trouble, while vanilla keeps running well.
with all advanced effects disabled, performance is exactly equal to vanilla, as expected.
But as soon as a lot of particles are in view, snow storm, smoke etc. enb has serious trouble, while vanilla keeps running well.
- 08 Jan 2013, 20:27
- Forum: ENBSeries
- Topic: TES Skyrim
- Replies: 22356
- Views: 6465471
Re: TES Skyrim
By Talos, it's full of stars! http://cloud-2.steampowered.com/ugc/542948466568267027/C2D187756BC23AD7ABFF63A998600755E94CF1C2/ http://cloud.steampowered.com/ugc/542948466568336227/295D329ECB96AE4F3DDE0472078DB8EACB8FC5F1/ http://cloud-2.steampowered.com/ugc/542948466568359678/B8551DB3F388765B5D2EB3B...
- 04 Jan 2013, 08:09
- Forum: Bugs
- Topic: Skyrim Fog + Sun
- Replies: 5
- Views: 5201
Re: Skyrim Fog + Sun
With UseOriginalPostProcessing=true that I use ENB precisely to escape. http://imageshack.dk/imagesfree/lX486918.jpg EDIT: Okay, so after a little more experimenting I think I've found the issue. Fog and presumably other things like light colours, are not correctly gamma corrected. You can resolve t...
- 03 Jan 2013, 16:05
- Forum: Bugs
- Topic: Skyrim Fog + Sun
- Replies: 5
- Views: 5201
Re: Skyrim Fog + Sun
No reaction really?
- 26 Dec 2012, 00:09
- Forum: Bugs
- Topic: Skyrim Fog + Sun
- Replies: 5
- Views: 5201
Re: Skyrim Fog + Sun
I messed with the fog settings a lot and it really has to be a bug. There is no way to replicate the correct fog intensity in ENB