Search found 5 matches
- Author
- Message
- 25 Jan 2013, 14:12
- Forum: ATI/AMD
- Topic: RadeonPro OSD corruption using Injector method.
- Replies: 1
- Views: 2928
Re: RadeonPro OSD corruption using Injector method.
nvm about post... Had to set 'Speedhack' to false in enb settings...
- 25 Jan 2013, 13:44
- Forum: ATI/AMD
- Topic: RadeonPro OSD corruption using Injector method.
- Replies: 1
- Views: 2928
RadeonPro OSD corruption using Injector method.
I can use msi perfectly fine with the d3d9.dll or injector method. With RadeonPro using wrapper it gives a black box where osd text should be displayed, with injector it gives the black box and 'smeared' colour of the text (Completely illegible, does not even resemble text, more like water flowing) ...
- 20 Jan 2013, 00:50
- Forum: Presets
- Topic: [Skyrim] PNENB
- Replies: 19
- Views: 49116
Re: [Skyrim] PNENB
In regards to SMAA quality I went through the smaa.h file and adjusted the threshold to 0.05, the corner rounding to 99 (100 will disable corner rounding in smaa) I might try increasing the the search steps to try and remove the slight alias from the longer lines, though it is only really for screen...
- 20 Jan 2013, 00:34
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 5427224
Re: Skyrim particle patch for ENB
Using your files for fixing the water at night issue did not work with the add-on WATER from OpticShooter, at least not for me with the .139 version of enb. I am no longer using that version of enb as I switched presets to Phinix' Natural ENB as it is brilliantly done for just about every location, ...
- 18 Jan 2013, 03:59
- Forum: Presets
- Topic: [Skyrim] PNENB
- Replies: 19
- Views: 49116
Re: [Skyrim] PNENB
Your enb preset is definitely on the way to becoming a standard, the way you have the lighting for interiors/exteriors is almost perfect for every place I have been in so far. Edit: Am wondering how to increase the smaa values to a higher setting (Not including super-sampling via drivers, done that)...