Search found 77 matches
- Author
- Message
- 20 Oct 2017, 17:28
- Forum: Download
- Topic: TES Skyrim 0.318
- Replies: 103
- Views: 19086
Re: TES Skyrim 0.318
Sidenote: After the recent Windows 10 update I can confirm the fix regarding vram allocation on dx9; that I have now more than 4064mb vram!
- 06 Apr 2017, 11:46
- Forum: Download
- Topic: TES Skyrim SE 0.310
- Replies: 289
- Views: 69529
Re: TES Skyrim SE 0.310
Hello Is there a chance to implement a deferred MSAA technique like DICE introduced in battlefield (also dx11)? I asked this in the skyrim2011 enb thread and boris said, that would actually require dx11. https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialias...
- 22 Jan 2017, 17:33
- Forum: Download
- Topic: TES Skyrim SE 0.310
- Replies: 289
- Views: 69529
Re: TES Skyrim SE 0.310
Hey Guys Trying to combine enb with smaa since the TAA thing blurrs the moving image to hard for my taste. The DX10/11 Version of mrhaandi's injector consist of the following files: dxgi.dll injector.ini SMAA.fx SMAA.h The dxgi.dll should automatically load when the SkyrimSE.exe starts - isn't? I tr...
- 29 Nov 2016, 19:36
- Forum: Download
- Topic: Skyrim particle patch for ENB
- Replies: 2064
- Views: 4862025
Re: Skyrim particle patch for ENB
Very wonderful, thank you guys! I am going to take a look at the particle patch in skyrim SE now.
- 03 Nov 2016, 17:11
- Forum: Download
- Topic: TES Skyrim SE 0.309 BETA
- Replies: 249
- Views: 49413
Re: TES Skyrim SE 0.309 BETA
Hello
Oyama
Would you mind giving some feedback about the 8gb memory usage of your cards and general performance in skyrim (+enb) or more likely enb (+skyrim)? I am also considering sell my cards and update to 8gb cards but only if there ain't no limits or memory bugs (in skyrim se).
Oyama
Would you mind giving some feedback about the 8gb memory usage of your cards and general performance in skyrim (+enb) or more likely enb (+skyrim)? I am also considering sell my cards and update to 8gb cards but only if there ain't no limits or memory bugs (in skyrim se).
- 28 Oct 2016, 17:36
- Forum: Download
- Topic: TES Skyrim 0.308
- Replies: 137
- Views: 43791
Re: TES Skyrim 0.308
Yeah, really good news. Beside, Skyrim Special Edition loads textures way faster. And the best News (for me): They fixed the SLI problem with water, and reflections. Before reflections and water had some kind of flicker. this is gone now!
- 08 Sep 2016, 08:17
- Forum: Download
- Topic: TES Skyrim 0.308
- Replies: 137
- Views: 43791
Re: TES Skyrim 0.308
I had this bug too combined with parallaxterrain enabled. but It vanished some time ago (like it came for no reason) so I can't really track down the issue.
- 21 May 2016, 16:07
- Forum: Download
- Topic: TES Skyrim 0.305
- Replies: 232
- Views: 66335
Re: TES Skyrim 0.305
meh321 released a new feature on his mod that disables skyrim memory blocks and uses regular c malloc memory allocation
http://www.nexusmods.com/skyrim/mods/72725/?
might be interesting for you.
http://www.nexusmods.com/skyrim/mods/72725/?
might be interesting for you.
- 22 Apr 2016, 05:45
- Forum: Download
- Topic: TES Skyrim 0.305
- Replies: 232
- Views: 66335
Re: TES Skyrim 0.305
I think I'm simply going to blame the newest nvidia drivers. vramtestsize says, I have 11840mb of vram. I can oben about 50 google chrome browser windows, several games, and then run the test again, and it still shows 11840. (while the dx11 value changes if I open games/browser windows as it should....
- 20 Apr 2016, 20:10
- Forum: Download
- Topic: TES Skyrim 0.305
- Replies: 232
- Views: 66335
Re: TES Skyrim 0.305
Okay, then it must be drivers since I don't run anything else. But drivers version were the same at windows 10. the conclusion thereby would be: other software? Is there a way to check for a noob like me, what else is interferring?