Search found 26 matches

  • Author
  • Message
by chinagreenelvis
06 Sep 2018, 04:12
Forum: Other
Topic: DOF without sky for Skyrim SE?
Replies: 3
Views: 732

Re: DOF without sky for Skyrim SE?

It's been about seven years since I tinkered with FX files, but I'll take a look.

I'm currently using McFly's 3.0 if anyone else wants to take a stab at integrating it from gp65cj04's.
by chinagreenelvis
05 Sep 2018, 04:09
Forum: Other
Topic: DOF without sky for Skyrim SE?
Replies: 3
Views: 732

DOF without sky for Skyrim SE?

I was using a DOF for Skyrim that had NOT_BLURRING_SKY_MODE when it was still in the prepass FX file. Do any exist for the latest versions compatible with Skyrim SE?
by chinagreenelvis
27 Oct 2015, 07:33
Forum: Other
Topic: Differentiation between interior types?
Replies: 4
Views: 914

Re: Differentiation between interior types?

I'd be interested in doing the work to achieve that, but I'm at a total loss when it comes to scripting .fx data. I don't suppose you'd be interested in contributing?
by chinagreenelvis
24 Oct 2015, 03:48
Forum: Other
Topic: Differentiation between interior types?
Replies: 4
Views: 914

Re: Differentiation between interior types?

Unless that differentiation meant you had to split *every* parameter, I think the only ones necessary would be ambient, direct, and point lighting in the environment section. That way you could have really dark dungeons and ruins, etc. but normal lighting inside inns and houses. Maybe not worth it, ...
by chinagreenelvis
23 Oct 2015, 02:13
Forum: Other
Topic: Differentiation between interior types?
Replies: 4
Views: 914

Differentiation between interior types?

Are there any ENB mods that treat the interiors of buildings (inns, homes, etc.) differently than the interiors of dungeons? Are there any image space mods that do this independently of ENB?
by chinagreenelvis
06 Jul 2015, 22:56
Forum: Bugs
Topic: FalloutNV: Static DOF / Caravan
Replies: 0
Views: 1299

FalloutNV: Static DOF / Caravan

Does anyone know how to achieve a static DOF (I'm currently using Bokeh) without blurring the Caravan and lockpicking screens?
by chinagreenelvis
08 Apr 2015, 09:45
Forum: Other
Topic: FNV DOF Caravan and Lockpicking
Replies: 1
Views: 1242

FNV DOF Caravan and Lockpicking

Using the Bokeh static DOF and having major blur issues with things like caravan and lockpicking. Wondering if there is a way to set the values so that minigames don't get blurred to hell.
by chinagreenelvis
06 Apr 2015, 19:21
Forum: Other
Topic: FNV - Pip Boy
Replies: 1
Views: 1794

FNV - Pip Boy

I notice that ENB effects disappear when viewing the Pip-Boy. I thought there was a parameter to change this in the .ini files but I can't find anything.
by chinagreenelvis
26 Feb 2015, 19:50
Forum: Bugs
Topic: Skyrim - Underwater Shadows
Replies: 1
Views: 986

Skyrim - Underwater Shadows

NVidia user here. GTX580. Noticing that underwater shadows disappear at certain angles.
by chinagreenelvis
08 Nov 2014, 13:48
Forum: Other
Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Replies: 436
Views: 840952

Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes

If you're running the latest version of SKSE and have the memory patch activated and you get a random CTD but you aren't hitting your limits on either block in MemoryBlocksLog.log, what can be deduced from this?

Is it possible to rule out certain kinds of causes like texture mods or memory leaks?