It's been about seven years since I tinkered with FX files, but I'll take a look.
I'm currently using McFly's 3.0 if anyone else wants to take a stab at integrating it from gp65cj04's.
Search found 26 matches
- Author
- Message
- 06 Sep 2018, 04:12
- Forum: Other
- Topic: DOF without sky for Skyrim SE?
- Replies: 3
- Views: 732
- 05 Sep 2018, 04:09
- Forum: Other
- Topic: DOF without sky for Skyrim SE?
- Replies: 3
- Views: 732
DOF without sky for Skyrim SE?
I was using a DOF for Skyrim that had NOT_BLURRING_SKY_MODE when it was still in the prepass FX file. Do any exist for the latest versions compatible with Skyrim SE?
- 27 Oct 2015, 07:33
- Forum: Other
- Topic: Differentiation between interior types?
- Replies: 4
- Views: 914
Re: Differentiation between interior types?
I'd be interested in doing the work to achieve that, but I'm at a total loss when it comes to scripting .fx data. I don't suppose you'd be interested in contributing?
- 24 Oct 2015, 03:48
- Forum: Other
- Topic: Differentiation between interior types?
- Replies: 4
- Views: 914
Re: Differentiation between interior types?
Unless that differentiation meant you had to split *every* parameter, I think the only ones necessary would be ambient, direct, and point lighting in the environment section. That way you could have really dark dungeons and ruins, etc. but normal lighting inside inns and houses. Maybe not worth it, ...
- 23 Oct 2015, 02:13
- Forum: Other
- Topic: Differentiation between interior types?
- Replies: 4
- Views: 914
Differentiation between interior types?
Are there any ENB mods that treat the interiors of buildings (inns, homes, etc.) differently than the interiors of dungeons? Are there any image space mods that do this independently of ENB?
- 06 Jul 2015, 22:56
- Forum: Bugs
- Topic: FalloutNV: Static DOF / Caravan
- Replies: 0
- Views: 1299
FalloutNV: Static DOF / Caravan
Does anyone know how to achieve a static DOF (I'm currently using Bokeh) without blurring the Caravan and lockpicking screens?
- 08 Apr 2015, 09:45
- Forum: Other
- Topic: FNV DOF Caravan and Lockpicking
- Replies: 1
- Views: 1242
FNV DOF Caravan and Lockpicking
Using the Bokeh static DOF and having major blur issues with things like caravan and lockpicking. Wondering if there is a way to set the values so that minigames don't get blurred to hell.
- 06 Apr 2015, 19:21
- Forum: Other
- Topic: FNV - Pip Boy
- Replies: 1
- Views: 1794
FNV - Pip Boy
I notice that ENB effects disappear when viewing the Pip-Boy. I thought there was a parameter to change this in the .ini files but I can't find anything.
- 26 Feb 2015, 19:50
- Forum: Bugs
- Topic: Skyrim - Underwater Shadows
- Replies: 1
- Views: 986
Skyrim - Underwater Shadows
NVidia user here. GTX580. Noticing that underwater shadows disappear at certain angles.
- 08 Nov 2014, 13:48
- Forum: Other
- Topic: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
- Replies: 436
- Views: 840952
Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
If you're running the latest version of SKSE and have the memory patch activated and you get a random CTD but you aren't hitting your limits on either block in MemoryBlocksLog.log, what can be deduced from this?
Is it possible to rule out certain kinds of causes like texture mods or memory leaks?
Is it possible to rule out certain kinds of causes like texture mods or memory leaks?