Search found 5 matches
- Author
- Message
- 15 Feb 2013, 14:23
- Forum: Bugs
- Topic: Weird Glare in Fallout NV
- Replies: 7
- Views: 3619
Re: Weird Glare in Fallout NV
Thanks for the tips! However, I didn't find either of the properties you mentioned under "BSShaderPPLightingProperty". I did see a Shader Flag called "SF_Specular" but I thought that I ought not mess with it. Under "NiMaterialProperty" I did find "Specular Color&qu...
- 15 Feb 2013, 12:11
- Forum: Bugs
- Topic: Weird Glare in Fallout NV
- Replies: 7
- Views: 3619
Re: Weird Glare in Fallout NV
Thanks for the quick reply :) I didn't realize the model/nif files had such an influence on the lighting, I figured it was controlled by the textures. But that makes sense and explains a lot. Maybe it's time to learn how to use Nifskope. Sigh. Never touched that program before, hopefully this is an ...
- 15 Feb 2013, 11:58
- Forum: Bugs
- Topic: Weird Glare in Fallout NV
- Replies: 7
- Views: 3619
Weird Glare in Fallout NV
Can anyone tell me what might be causing this weird glare issue? It happens in both 0.137 and 0.150 for me. Whenever I have bloom turned on I get this blinding glare (and with Adaptation on it also turns the screen black) from very specific parts of very certain textures. In this case, it appears to...
- 13 Feb 2013, 05:37
- Forum: Download
- Topic: TES Skyrim 0.149
- Replies: 85
- Views: 27740
Re: TES Skyrim 0.149
For me, the interior settings don't seem to actually be separated like the enbseries.ini implies.
Whether it is day or night, the settings for ambient lighting, point lighting, etc. all seem to be controlled by the InteriorDay value.
Whether it is day or night, the settings for ambient lighting, point lighting, etc. all seem to be controlled by the InteriorDay value.
- 06 Feb 2013, 04:47
- Forum: Download
- Topic: TES Skyrim 0.146
- Replies: 54
- Views: 22679
Re: TES Skyrim 0.146
Out of curiosity, is it feasible that there will ever be a good fix for the whole "Night Eye" thing? I found that little commented-out fix for it in the enbeffect.fx file and tried it out by just un-commenting it (I don't know anything about modifying those settings, I wasn't sure if I nee...