Search found 5 matches

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by Gawdzila
15 Feb 2013, 14:23
Forum: Bugs
Topic: Weird Glare in Fallout NV
Replies: 7
Views: 3619

Re: Weird Glare in Fallout NV

Thanks for the tips! However, I didn't find either of the properties you mentioned under "BSShaderPPLightingProperty". I did see a Shader Flag called "SF_Specular" but I thought that I ought not mess with it. Under "NiMaterialProperty" I did find "Specular Color&qu...
by Gawdzila
15 Feb 2013, 12:11
Forum: Bugs
Topic: Weird Glare in Fallout NV
Replies: 7
Views: 3619

Re: Weird Glare in Fallout NV

Thanks for the quick reply :) I didn't realize the model/nif files had such an influence on the lighting, I figured it was controlled by the textures. But that makes sense and explains a lot. Maybe it's time to learn how to use Nifskope. Sigh. Never touched that program before, hopefully this is an ...
by Gawdzila
15 Feb 2013, 11:58
Forum: Bugs
Topic: Weird Glare in Fallout NV
Replies: 7
Views: 3619

Weird Glare in Fallout NV

Can anyone tell me what might be causing this weird glare issue? It happens in both 0.137 and 0.150 for me. Whenever I have bloom turned on I get this blinding glare (and with Adaptation on it also turns the screen black) from very specific parts of very certain textures. In this case, it appears to...
by Gawdzila
13 Feb 2013, 05:37
Forum: Download
Topic: TES Skyrim 0.149
Replies: 85
Views: 27740

Re: TES Skyrim 0.149

For me, the interior settings don't seem to actually be separated like the enbseries.ini implies.
Whether it is day or night, the settings for ambient lighting, point lighting, etc. all seem to be controlled by the InteriorDay value.
by Gawdzila
06 Feb 2013, 04:47
Forum: Download
Topic: TES Skyrim 0.146
Replies: 54
Views: 22679

Re: TES Skyrim 0.146

Out of curiosity, is it feasible that there will ever be a good fix for the whole "Night Eye" thing? I found that little commented-out fix for it in the enbeffect.fx file and tried it out by just un-commenting it (I don't know anything about modifying those settings, I wasn't sure if I nee...