Very nice!
I noticed something in the projection math seems to be wrong, in the video from 0:18 onwards, the clouds move strangely relative to the palms on the ground.
Search found 529 matches
- Author
- Message
- 07 Sep 2020, 16:56
- Forum: Effects
- Topic: [GTA SA] Volumetric Cloud
- Replies: 5
- Views: 12785
- 27 Apr 2020, 09:43
- Forum: Download
- Topic: TES Skyrim 0.419
- Replies: 63
- Views: 10887
Re: TES Skyrim 0.419
What if you decouple UI from game rendering? You could maybe support super resolution directly - people have to restart game in order to change resolution or use third party software to resize the window. Would be cool to do this within the ENB window.
- 17 Jul 2019, 22:51
- Forum: Download
- Topic: TES Skyrim SE 0.390
- Replies: 121
- Views: 23678
Re: TES Skyrim SE 0.390
Yes of course. I draw albedo and have access to normal map, colors and can ignore transparent objects, basically no need to fake any data to make physically correct gi in screen space with some more accumulated around it from past frames. But this is all just theory which works okay for depth witho...
- 15 Jun 2019, 00:30
- Forum: NVidia
- Topic: Nvidia RTX (Ray-Tracing) in ENB?
- Replies: 27
- Views: 21931
Re: Nvidia RTX (Ray-Tracing) in ENB?
Marty, call your stuff whatever you want, but just mention it's like SSR but changed to sample AO/GI and that's it! If you already did that, then that's already a good start :) But do not follow what other companies say, it's marketing fluff, you're alone. You're a single dev, if you say BS, people...
- 11 Jun 2019, 22:09
- Forum: Download
- Topic: TES Skyrim SE 0.383
- Replies: 118
- Views: 16710
Re: TES Skyrim SE 0.383
Can you add a fade out for caustics on shoreline? Or blur them in a way. Since caustics are focused refracted light, the light rays directly below the surface haven't been affected strongly enough, just like light directly in front of a lens.
- 07 Jun 2019, 21:19
- Forum: NVidia
- Topic: Nvidia RTX (Ray-Tracing) in ENB?
- Replies: 27
- Views: 21931
Re: Nvidia RTX (Ray-Tracing) in ENB?
You really suck up to everyone, right? You sent me this a week ago: https://abload.de/img/unbenannth6kfu.png @Boris: that's a pic the guy sent me, does that give you any clues? I don't see any pattern distribution that would produce image #2 from #1 except a spiral sampling centered on the light som...
- 04 Jun 2019, 09:12
- Forum: NVidia
- Topic: Nvidia RTX (Ray-Tracing) in ENB?
- Replies: 27
- Views: 21931
Re: Nvidia RTX (Ray-Tracing) in ENB?
I did compare the noise levels in Unity, using per pixel normals, because I was curious how the AO would perform on them since you mentioned this earlier. Ray tracing in any game is possible, Peter Georgievsky did it on GTASA. True RT, with BVH traversal and so on. I remember the last time you were ...
- 03 Jun 2019, 17:04
- Forum: NVidia
- Topic: Nvidia RTX (Ray-Tracing) in ENB?
- Replies: 27
- Views: 21931
Re: Nvidia RTX (Ray-Tracing) in ENB?
LucidAPs Funny. ENBSeries So Unigine lied then, calling their implementation "Screen-Space Ray-Traced Global Illumination"? Well, I'm only as smart as the input I have. But let me tell you something Mr. Professional: I'm a 20-something years old student, learning all this as a hobby. You'...
- 08 Jan 2019, 21:14
- Forum: Download
- Topic: TES Skyrim SE 0.370
- Replies: 120
- Views: 23439
Re: TES Skyrim SE 0.370
Yes you did but apparently didn't think it was possible.ENBSeries wrote:I didnt forget to update
Everyone, add
float4 SunDirection;
Texture2D TextureNormal;
to prepass file and it'll work.
- 13 Oct 2018, 12:24
- Forum: Download
- Topic: GTA 5 0.351
- Replies: 195
- Views: 28837
Re: GTA 5 0.351
It was just enough to say "no, i didn't use your ideas or code in ReShade". Why to make things so much complicated, i do not know. .. Where do your blend modes appear in my AO? I couldn't use yours because they depend on albedo, ambient light level and so on. Check ReShade forums, I had a...